The One Thing That Stuck Out For Me About the Goldrush Games

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Tawmis
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The One Thing That Stuck Out For Me About the Goldrush Games

Post by Tawmis »

The One Thing That Stuck Out For Me About the Gold Rush game(s)...

All of Sierra's "main" games were very different in themes, and as a result - the way the game played, interacted, etc.

If you had to pick out ONE thing (good, or bad) - about the game, that left a lasting impression (and feel free to go into detail) - what would it be?

And I'd like it to be just ONE thing (because on some of our favorites, it's too easy to list all the things we enjoyed).

I want to focus on what made EACH game of the different titles (GK, LSL, PQ, KQ, etc) different than one another?
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Tawmis »

Similar to QFG, this game sticks with me because of the multiple routes you can take - and because of that - the different items you'd need based on the route, creating some replayability in the game.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Collector »

Tawmis wrote:Similar to QFG, this game sticks with me because of the multiple routes you can take - and because of that - the different items you'd need based on the route, creating some replayability in the game.
As with KQ6.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Tawmis »

Collector wrote:
Tawmis wrote:Similar to QFG, this game sticks with me because of the multiple routes you can take - and because of that - the different items you'd need based on the route, creating some replayability in the game.
As with KQ6.
True - but GoldRush takes you to entirely different screen locations. I don't think the long play of KQ6 (which I am currently doing here and there) gives you any additional screens you can not see, for making specific choices, right?
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Collector »

Some of the Druids screens, and most importantly the ones from lands of the Dead.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by BBP »

I played this a hundred times yet never finished over poor English and starting over and over from a doomed savegame. One time I had everything right but somehow I was a bit drunk in movement, so I walked on the grass in the park a lot - it surprised me the game even notifies you of this when you leave Boston: "Next time, stay off the grass!"

The one thing that deeply touched me as my English got better is I noticed, on the Cape Horn route you have a lovely friend, Eric, a blonde character who gazes at the sea from the aft of the ship and who is reading on the staircase during the storm. Towards the end of the journey he disappears. I typed "find Eric" and got the chilling reply: "Eric was buried at sea."
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by MusicallyInspired »

The graphics. Oh the graphics. It's strange how you can't really put into words how you felt when you were a child experiencing these games. I don't remember much about the journey portion (as a kid, of course I know it all now), I just remember exploring the town and having to hurry up in certain sections, sell the house, and buy a boat ticket, etc and then I remember the California section where you're hunting for gold after the fort.

Oh and the copy protection failure screen. That was always fun lol.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Tawmis »

BBP wrote:I played this a hundred times yet never finished over poor English and starting over and over from a doomed savegame. One time I had everything right but somehow I was a bit drunk in movement, so I walked on the grass in the park a lot - it surprised me the game even notifies you of this when you leave Boston: "Next time, stay off the grass!"
The one thing that deeply touched me as my English got better is I noticed, on the Cape Horn route you have a lovely friend, Eric, a blonde character who gazes at the sea from the aft of the ship and who is reading on the staircase during the storm. Towards the end of the journey he disappears. I typed "find Eric" and got the chilling reply: "Eric was buried at sea."
:shock: Wow. I never knew that about the Eric (buried at sea)...! That's an amazing "find."
MusicallyInspired wrote: The graphics. Oh the graphics. It's strange how you can't really put into words how you felt when you were a child experiencing these games. I don't remember much about the journey portion (as a kid, of course I know it all now), I just remember exploring the town and having to hurry up in certain sections, sell the house, and buy a boat ticket, etc and then I remember the California section where you're hunting for gold after the fort. Oh and the copy protection failure screen. That was always fun lol.
The people moving about the town was one of the things I loved about Goldrush - it felt like people's lives were happening as you were moving about. It's trivial and small, but it pulled me into the game so much more than had it just been Jerrod walking about this empty town with only people in the buildings to interact with.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Datadog »

Tawmis wrote:The people moving about the town was one of the things I loved about Goldrush - it felt like people's lives were happening as you were moving about. It's trivial and small, but it pulled me into the game so much more than had it just been Jerrod walking about this empty town with only people in the buildings to interact with.
This is my favourite thing about GR too. The whole game feels very alive. The Brooklyn streets are busy, the ship ride is busy, Sutter's Fort is busy - you can even find random people wandering around the wilderness. In hindsight, it's incredible how well it's pulled off.
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Re: The One Thing That Stuck Out For Me About the Goldrush G

Post by Tawmis »

Datadog wrote:
Tawmis wrote:The people moving about the town was one of the things I loved about Goldrush - it felt like people's lives were happening as you were moving about. It's trivial and small, but it pulled me into the game so much more than had it just been Jerrod walking about this empty town with only people in the buildings to interact with.
This is my favourite thing about GR too. The whole game feels very alive. The Brooklyn streets are busy, the ship ride is busy, Sutter's Fort is busy - you can even find random people wandering around the wilderness. In hindsight, it's incredible how well it's pulled off.
Agreed... it truly was a remarkable game... it's amazing how just adding those wandering people made it seem so much more real... that people were walking around, as far as you could tell, with their own lives happening...
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