The One Thing That Stuck Out For Me About Torin's Passage...
All of Sierra's "main" games were very different in themes, and as a result - the way the game played, interacted, etc.
If you had to pick out ONE thing (good, or bad) - about the game, that left a lasting impression (and feel free to go into detail) - what would it be?
And I'd like it to be just ONE thing (because on some of our favorites, it's too easy to list all the things we enjoyed).
I want to focus on what made EACH game of the different titles (GK, LSL, PQ, KQ, etc) different than one another?
The One Thing That Stuck Out For Me About Torin's Passage...
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Re: The One Thing That Stuck Out For Me About Torin's Passag
What struck me about this game, was I felt like I was a part of a cartoon - like my movements were a part of making this cartoon come to life. It was, simply, so well done with some fantastic characters.
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Re: The One Thing That Stuck Out For Me About Torin's Passag
I remember Torin's Passage being a decent game overall but perhaps unremarkable aside from the visuals and animation. Each world has its own distinctive environments and visual style. It's a really neat concept and I would have loved to see a sequel or two.
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Re: The One Thing That Stuck Out For Me About Torin's Passag
I had honestly hoped back then we'd get a trilogy for Torin's Passage. There was WAY more left to explore with each of those lands within lands...Mostly wrote:I remember Torin's Passage being a decent game overall but perhaps unremarkable aside from the visuals and animation. Each world has its own distinctive environments and visual style. It's a really neat concept and I would have loved to see a sequel or two.
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Re: The One Thing That Stuck Out For Me About Torin's Passag
Boogle! I love Boogle!
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- Tawmis
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Re: The One Thing That Stuck Out For Me About Torin's Passag
He was a great side kick!BBP wrote:Boogle! I love Boogle!
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