Datadog wrote: ↑Mon Sep 24, 2018 10:13 am
notbobsmith wrote: ↑Sun Sep 23, 2018 7:10 pm
And of course minutes after I post do I finally figure out
how to climb the mountain! I swear I was here a bunch of times and couldn't figure out what to do and then it sort of just happens!
That's where I got stuck too. Where you walk plays a big factor in puzzle solving.
Just finished last night. Overall I thought it was pretty good. My score was at first 197 out of 230 but I brought it up to 212 when I
revisited the ending and saved Gurgi. It’s funny, the places where I kept getting hung up on were the “hidden path” locations.
With the mountain one, I did actually did look several times to find a path. I stumbled upon it this last time almost by chance.
The game itself does offer a fair bit of replayability with a few different ways for the plot to advance depending on your actions. I thought it was kind of odd that the game didn’t award points for every little thing you did like pretty much every other Sierra title, but that actually means that your score reflects how well you did rather than how successful you were with point hunting. I didn’t get the impression that there are many ways to “break” the game. I think losing the waterskin was probably one of the few. As mentioned before, the control scheme with the function keys taking the place of typed commands took some getting used to. Once I did, it did make interacting with the game almost point-and-click-like. I imagine this would be beneficial to younger players. That said, you do have to walk to objects and hit F8 (“look”) if you wanted to see if there was something more there versus just typing “look tree”. And in other games, the responses you get added a little flavor to the game which was somewhat lacking here. It’s been a while since I’ve played the King’s Quest AGI games, but I have the impression that the artwork for Black Cauldron was bland in comparison. And the aforementioned mountain area just looked kind of messy.
I can’t really compare it to the movie since I haven’t seen it in a very long time. The other characters don’t appear too much in it, but that is likely due to technical limitations. I did have a question about the ending though:
I thought that the cauldron gets destroyed when a living person enters it, but the witches want it back at the end and are willing to trade for it. Why wasn’t it destroyed? I remember in the movie that Gurgi dies destroying it, but I don’t remember how he comes back to life.
Other thoughts:
- There’s one screen where you can hop around on stones in a lake. It serves no purpose that I can determine, except perhaps for practice in the bog. When you reach the highest rock (which generated a message), you can then hop to shore and then hop around the shore. You can’t do this until after landing on the highest rock. Strange.
- Still a little puzzled about the magic word being some jumble of letters.
Datadog wrote: ↑Mon Sep 24, 2018 10:13 am
One moment that stuck out to me was a recurring moment in the swamp where Taran kept hitting his head on a low-hanging branch. It was an odd reminder that I was playing an Al Lowe game, and Al was probably laughing his head off in the 80's when he implemented that.
- Whenever something like the branch thing happens in a Sierra game, my first instinct is to think that it’s a clue for something.
So that about wraps things up. I’ll give it another playthrough with a walkthrough to see what I missed.