Secret LSL6 telephone numbers

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Ray Koopa
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Secret LSL6 telephone numbers

Post by Ray Koopa »

Hey there,

I wonder if all anyone has a complete list of the secret phone numbers Larry can dial in LSL6 on his red room phone. I know about the following:
  • 683-4468 - Mark Ceeburp
  • 911 - For Emergencies Only!
  • 976-???? - Sex Line
But if you check all the texts in 610.msg, several more call partners (Sierra staff names) are listed there, and I'm not sure if they're actually unused in the game or just nobody knows the number of them.

Does anyone have insight into those? It would be amazing!
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Tawmis
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Re: Secret LSL6 telephone numbers

Post by Tawmis »

I wonder if Al Lowe would know.
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Ray Koopa
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Re: Secret LSL6 telephone numbers

Post by Ray Koopa »

I also thought about contacting him, especially with the form if you buy him a coffee via PayPal on his homepage. But I kinda think I'd annoy him about super old details he probably forgot by now himself. Except if they used real numbers which he may still remember xD

On another note, is it possible to somehow read out the numbers from the game scripts? I'm not sure if they can even be decompiled code-wise into what they've been before compilation. Nor do I even understand anything about the internals of the SCI.
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Tawmis
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Re: Secret LSL6 telephone numbers

Post by Tawmis »

I asked on Twitter:
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Re: Secret LSL6 telephone numbers

Post by Tawmis »

So Ken Allen replied - and tagged in Josh Mandel.

So we shall see if we get an answer. :)
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Ray Koopa
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Re: Secret LSL6 telephone numbers

Post by Ray Koopa »

Awesome! I extracted the according voice lines now, and also added some extra lines I found while browsing through that huge pile of takes :) They do sound like they're all from the staff.

I am somehow very sure that the names above map to those voice takes. Since I've never heard most of the staff members (and even less so over phone), can it be it maps to this, mostly done by matching the order of the resources?
  • Al Lowe: "Sorry, we're unable to come to the phone right now, but if you leave your name and number after the beep, we'll ignore you until it's convenient for us!"
  • Dan Woolard: "Sorry, we're experiencing difficulty on this line. If you require further assistance, please call Sierra Telephone and ask for Connie. If she is unavailable, Boomer or Ozzy will be glad to take your call."
  • Victor Sadauskas: "I'm not near the phone right now, but if you leave your name, your phone number, and a brief message, I'll get back in touch with you as soon as I get this code cleaned up!" (very similar to the generic residence call)
  • The Sadauskas Residence: "We're not near the phone, but leave a message and we'll call you back." (very similar to Victor's specific call)
  • William R. Shockley: "It's time to play 'LEAVE YOUR MESSAGE'"...
  • Chris Carr: "Hi, this is Chris" (obvious enough)
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Re: Secret LSL6 telephone numbers

Post by Tawmis »

Cool stuff - yeah, so far - even Josh who was tagged in - said he didn't have much in the way of design - just some of the music.
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OmerMor
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Re: Secret LSL6 telephone numbers

Post by OmerMor »

I took a quick look at the script, and found the following numbers:
Image

You need to prefix the numbers with '#' until you get a response.

I'll try to find the rest when I have some more time.
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Ray Koopa
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Re: Secret LSL6 telephone numbers

Post by Ray Koopa »

Awesome! How did you check the script exactly / which tools do you use? I'm curious to dig a bit into the game myself.

EDIT: I'm not sure how to prefix or postfix the numbers correctly for some of the contacts.

The ones I got to work are:
  • Al Lowe: 23292##
  • William R. Shockley: 275###
  • Dan Woolard: 34555##
  • The Sadauskas Residence: 47653##
  • Information Operator: 411. Just prints the generic "The number you have dialed has been disconnected..." message, but with a title, and a pretty short number to trigger it for that matter!
However, the following ones only reply "It seems there is no answer at that number" or "The number you have dialed has been disconnected..." with no Talker title:
  • Chris Carr
  • Victor Sadauskas
  • Mark Ceeburp. This one can be reached through 6834468 though (the Sierra hotline number).
  • Carlos Escobar. Dialing 58704## is weird, it results in the "The number you have dialed has been disconnected..." but with "Carlos Escobar" as the talker title.
Am I doing something wrong for not getting the others? D:

PS: Wish they would've added images :)
Image
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Re: Secret LSL6 telephone numbers

Post by Collector »

SCI Companion can decompile SCI scripts.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

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Ray Koopa
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Re: Secret LSL6 telephone numbers

Post by Ray Koopa »

Oh wow, now that's definitely more advanced than that old Sierra Viewer I used. But I don't understand the disassemblies, anyway :D Thanks for the hint on that tool!
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Re: Secret LSL6 telephone numbers

Post by Collector »

Not just disassemble, but actual decompile into readable code.
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
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Ray Koopa
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Re: Secret LSL6 telephone numbers

Post by Ray Koopa »

Oh, I really need a tutorial on it then. When trying to double click a script it only asks for a corresponding *.sc file I don't have, and if I want to see the disassembly instead.
EDIT: Nevermind, I found it under Script > Decompilation :)
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Re: Secret LSL6 telephone numbers

Post by Collector »

Note that the decompiler is perfect. It may take some effort to get recompilable code. You can check the "Decompilation Archive" thread on the SCI Community for games that have already been successfully decompiled.

http://sciprogramming.com/community/ind ... pic=1793.0
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
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Re: Secret LSL6 telephone numbers

Post by BBP »

Very nice find! I need to add this to my companion!
There's a new script around: PHANTASMAGORIA - A Puzzle Of Flesh! Check the Script Party topic in the Bard's Forum!
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