From what I understand,
Dragon Age 4 is going to be an always-on live service built entirely around multiplayer and incorporating loot crates and micro-transactions.
(There are a lot of articles and videos about this, I just didn't feel like linking to each one, but a quick Google search will bring them up.)
Because EA is stubborn to the point of absurdity (such as using game engines for genres they aren't designed for) they're using
Anthem as a blueprint. This means they're designing DA4 to be more like
Anthem, despite the devs saying "we're not making
Anthem with dragons."
Well... yeah, they kind of are since the plan is to favor the monetization-centric approach used in
Anthem and in fact, nearly every EA game. Even if that weren't the case, they're basically abandoning the story-heavy RPG gameplay in favor of multiplayer combat.
I'm okay with multiplayer as a feature or extra, but the idea of making DA multiplayer-only is insane. It'd be like turning
DOOM into a point-and-click adventure game. Sure, you could do it if you really wanted to, but it wouldn't make sense and do nothing except piss off the old/original fanbase.
But maybe that's it: the original fanbase for story-heavy RPGs with choices don't make the same sort of money (on a consistent and long-term basis) that online shooters do, and as we all know, the only thing EA is interested in is "how much money can we make?" Granted, every publisher wants to make a lot of money, but some at least have an interest in the product itself beyond dollar signs.
Unfortunately, I think we just need to accept the fact that BioWare — the company we knew and whose products we enjoyed — is dead.