DeadPoolX wrote: ↑Sat Feb 01, 2020 9:16 pm
Somehow many gamers have been brainwashed into thinking that being able to save when and where you want is "cheating" and call the practice "save scumming." Obviously, these people are idiots. What someone else does in a single player game has absolutely no effect on anyone else, so why does it matter if someone else saves every two minutes or two hours? Unsurprisingly, I'm still waiting for a legitimate answer to that question.
![Laughing :lol:](./images/smilies/icon_lol.gif)
Good question. What people do in a single player game is their own business! I don't understand how it's cheating to save where and when
you want, rather than when the game allows you to.
Besides, what if you have to put the game away because of any number of real-life issues that call you away from your computer/console? If your only two options are saving quickly and quitting the game, or losing all your progress and having to start over, which would you choose?
Datadog wrote: ↑Sun Feb 02, 2020 2:27 am
The game won't cut you any slack if you aren't accustomed to FPS mechanics. Half-Life 2 still has a lot of spinning around and surprise attacks.
![Sad :(](./images/smilies/icon_e_sad.gif)
It sounds like a game I wouldn't enjoy, then. Er ... in RPGs like Oblivion and Skyrim, etc., you still get ambushed by unseen enemies, but this gets less frequent as your sneaking skill improves. Is there a "sneaking" skill in HL2 that you can improve to avoid ambushes and surprise attacks? I'm asking because, IIRC FPSes like Wolf 3D and DOOM etc., I could be sneaking around the dungeon and suddenly - BAM! Someone ambushed/critted you, you're dead, nyah nyah nyah!
![Sad :(](./images/smilies/icon_e_sad.gif)
This always struck me as unfair and not very fun.
Is HL2 like that, too?
Also, why does Valve only make FPSes (e.g. TF2, HL2 etc.)? *shrug*