Well, I haven't played DS yet so I don't know how much like it it is or isn't. As for the save thing, I haven't run across any "bonfires" yet. It's just your basic checkpoint so far. But the beginning of the game is very entirely linear so it very well might have them later on once the game opens up.DeadPoolX wrote: ↑Sun Feb 23, 2020 11:39 pm From what I've read, people have claimed JFO is "Souls-like," but very few people actually agree on what that actually means. I know the term is based off Dark Souls, but HOW exactly is JFO like DS?
Also, I've read that JFO only uses save points (like the bonfires in DS) which is a major issue for me. If I can't save when and where I want, that game had better at least have a "save & quit" function. If it doesn't even have that, then it's a "massive sale/bargain bin" title for me at best.
As for "bonfire saves" I'm not against them on principle. It depends on the usage. The idea of earning save points appeals to me in certain situations. For instance, I think the save system in Alien Isolation is ingenious and integral to the game design. In adventure games and shooters I tend to want very much to be able to save whenever I want. In a third-person RPG/open world/combat/hybrid type of scenario....it could work or not work. Horizon Zero Dawn literally has bonfire saves (as well as checkpoints at certain situations) and I don't mind it at all really but you can get to one at any time and fast travel to any one you've already visited (with a fast travel pack, which I have dozens of so that's no problem either). We'll see how annoying or not it is in JFO. But seeing as the game has been compared to Metroid (which also has bonfire saves) I'm not worried too much at the moment about it.