Codename: Iceman Music

Losing your cool? Can't figure out the sub sequence? Finding this game brutally difficult? You're not alone! Come over here super agent and transmit your CIA codes with other agents to help you out!
Post Reply
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20939
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Codename: Iceman Music

Post by Tawmis »

MT and GM to MP3.



User avatar
Tawmis
Grand Poobah's Servant
Posts: 20939
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Codename: Iceman Music

Post by Tawmis »

Beautiful version. :)
(Roland and such) :D


User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Codename: Iceman Music

Post by Collector »

Tawmis wrote: Sun Sep 26, 2021 9:48 am MT and GM to MP3.
Again, Iceman (SCI0) has no GM track. This is what the setup will show if it supports GM. You would use this GM driver for Sound Canvas as well. The top one is obviously Roland, but the rest are hardware specific drivers.
Attachments
install_000.png
install_000.png (6.47 KiB) Viewed 7716 times
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20939
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Codename: Iceman Music

Post by Tawmis »

Collector wrote: Sun Sep 26, 2021 10:47 am
Tawmis wrote: Sun Sep 26, 2021 9:48 am MT and GM to MP3.
Again, Iceman (SCI0) has no GM track. This is what the setup will show if it supports GM. You would use this GM driver for Sound Canvas as well. The top one is obviously Roland, but the rest are hardware specific drivers.
Just going by how the Quest Studios site labelled it. :)
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Codename: Iceman Music

Post by MusicallyInspired »

I mentioned this before, but Quest Studios modified the MIDI files and translated them to GM. They're not the same MIDI files from the game and aren't indicative of what the games were capable of. Tom translated game soundtracks for a few modules actually including Yamaha XG which is another completely different MIDI standard set that Sierra games didn't even support at all. So you're playing those MIDI files back correctly, but it's just not what was in the game is all.

Also, I think Andrew assumed you were recording straight from the games and not from QS's MIDI files?
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20939
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Codename: Iceman Music

Post by Tawmis »

MusicallyInspired wrote: Sun Sep 26, 2021 4:52 pm Also, I think Andrew assumed you were recording straight from the games and not from QS's MIDI files?
If I knew how to extract the MID files from the game itself, I would.
But I had saved all of that music from Quest Studios (before it was the Archived Quest Studios) EONS ago and had them on the Hard Drive and figured I'd throw'em online (to buy me time between my own "Let's Play Sierra Games" videos) as fillers.
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20939
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Codename: Iceman Music

Post by Tawmis »

The MT Codename: Iceman music done properly through Munt. (Thanks MI!) :D

Post Reply

Return to “Codename: Iceman”