Colossal Cave (was Ken & Roberta Game Announcement)
- Tawmis
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Re: Ken & Roberta Game Announcement
https://www.colossalcave3d.com/2022/05/ ... ck-update/
Apologies for not posting anything in a while.
That said, I have a really good excuse. We’ve been VERY busy.
Roberta and I bit off more in doing this game than we thought we were getting into. I’ve been asked a few times, “If you had it all to do over again, would you have started this project?” After agonizing over a response, sometimes for as long as 2 or 3 milliseconds, I always say, “Of course not.” Both Roberta and I are working long days, every day. I say it like I’m joking, and perhaps I am. Who knows? I certainly don’t know the answer to that one.
Anyway, I deserve no sympathy and won’t ask for it, but there are times Roberta’s and my reputation works for us, and times when it works against us. On the positive side, because of Sierra’s success people return my calls who would normally never bother to take a call from a startup game developer. Our past success is a huge benefit in attracting incredibly talented people. I’ve turned down offers of money and investment from several large companies. Vendors go out of their way to want to work with us. It’s almost embarrassing at times, with many meetings beginning with people sharing stories of their favorite Sierra title.
The bad side of all this is that Roberta and I realize how high expectations are. There are people who have been waiting for a very long time for a new game from Roberta and I. We don’t want them to be disappointed. I get up each morning thinking about all the people who will someday play our game, and also about our team members who are working so hard to make it great. It is very important to Roberta and I, and to every member of our team, that this game meets everyone’s expectations. There are days I feel that we are in competition with Sierra, or at least everyone’s, and our own, memories of Sierra. When I think about this game, even though my Sierra days are in the distant pass, I still say to myself, “I want this game to be Sierra quality.” And, that’s a hard bar to climb over. Failure is not an option.
I suppose we are having fun, and I guarantee you that there will come a day when I’ll look back on this time as a highlight of my life. But, for right now today, when its nearing the end of another day where I put in 12 hours staring at my computer, after what seems an endless stream of days where all I did was stare at my computer, I confess that it is hard not to wonder, “What in the heck are we doing?” I’m sure all of that will be forgotten the first time I hear someone say, “Hey. I just sat down with my kid (or dad) and played your game and we had an amazing time.” At that moment I will smile and this entire project will have been worthwhile. But until then, it’s long hard days, under a lot of pressure. Oh well. At this point, the train is moving and can’t be stopped. All we can do is make sure it arrives at its destination successfully, and that all of you are there to greet it.
Anyway, I posted a blurb on Facebook today and was asked to add it to the blog on this website.
I wrote a few months ago about what we had planned for QA. Now that the time has arrived, I wrote something setting expectations amongst some of our potential beta testers.
Here’s what I wrote:
The quick story is that the game is progressing nicely but is a long way from release. By long way, I mean “pre-Christmas” possibly Oct 1st. Our goal is to have the game playable end-to-end by the end of June and then play test, polish, QA, beta test, and perfect the game over the three months that follow.
Beta testing will not be nearly as fun as it sounds, and there’s a great argument that beta testing is the worst possible way to experience a game. I remember eagerly awaiting the day when I could play each of Sierra’s games, but it was inevitably a disappointing experience. For example, I would wait for months to see something on Leisure-Suit Larry, and Al (Lowe) would give me some tiny piece of it, that would inevitably crash. By the time the game was released, I had seen all of it, one bit at a time, and most of what I saw was a work in process. Watching sausage being made has a tendency to spoil the taste.
Those of you who help us out with beta testing will see the game one bite at a time. Until towards the end, we’ll be sending out tiny chunks of the game, not the whole game. The first beta test might be nothing more than “Can you try installing this and see if the installer runs on your computer?” The second beta test might be something like: “Can you try this first scene of the game and tell us what frame rate you get?” Each beta test cycle will get deeper into the game, and anyone testing prior to September will not be seeing anything worth playing. As you might imagine, I’m very nervous about beta testing. Early versions of the game will not have all of Roberta’s messages in, the puzzles will not be play-balanced, and the animation will not be polished. Word of mouth can be a big deal and if testers see pre-release copies of the game and aren’t impressed, and report that on social media, we’re toast.
Anyway … I do thank those of you who work with us in beta testing. We need to test all the various memory sizes, device configurations, controller types, 3d cards, etc, and there’s no better way to do it than to use beta testers. We also need to test the various puzzles in the game to see which are too hard and which are too easy. We all play the game daily, so there are things we do that may or may not match what real players will do. We really need input from people who are seeing the game on their own machine, playing the way they play it.
I was trying to think of a picture I could use to include in this blog article and nothing seemed appropriate. So, here’s the newest edition to our family. Roberta is holding little Pixel, who just arrived two weeks ago. Pixel is a six month old Alaskan Klee Kai. She weighs 9 lbs. and probably won’t get bigger than 12 lbs. She’s a cutie! (and Pixel is too!)
Apologies for not posting anything in a while.
That said, I have a really good excuse. We’ve been VERY busy.
Roberta and I bit off more in doing this game than we thought we were getting into. I’ve been asked a few times, “If you had it all to do over again, would you have started this project?” After agonizing over a response, sometimes for as long as 2 or 3 milliseconds, I always say, “Of course not.” Both Roberta and I are working long days, every day. I say it like I’m joking, and perhaps I am. Who knows? I certainly don’t know the answer to that one.
Anyway, I deserve no sympathy and won’t ask for it, but there are times Roberta’s and my reputation works for us, and times when it works against us. On the positive side, because of Sierra’s success people return my calls who would normally never bother to take a call from a startup game developer. Our past success is a huge benefit in attracting incredibly talented people. I’ve turned down offers of money and investment from several large companies. Vendors go out of their way to want to work with us. It’s almost embarrassing at times, with many meetings beginning with people sharing stories of their favorite Sierra title.
The bad side of all this is that Roberta and I realize how high expectations are. There are people who have been waiting for a very long time for a new game from Roberta and I. We don’t want them to be disappointed. I get up each morning thinking about all the people who will someday play our game, and also about our team members who are working so hard to make it great. It is very important to Roberta and I, and to every member of our team, that this game meets everyone’s expectations. There are days I feel that we are in competition with Sierra, or at least everyone’s, and our own, memories of Sierra. When I think about this game, even though my Sierra days are in the distant pass, I still say to myself, “I want this game to be Sierra quality.” And, that’s a hard bar to climb over. Failure is not an option.
I suppose we are having fun, and I guarantee you that there will come a day when I’ll look back on this time as a highlight of my life. But, for right now today, when its nearing the end of another day where I put in 12 hours staring at my computer, after what seems an endless stream of days where all I did was stare at my computer, I confess that it is hard not to wonder, “What in the heck are we doing?” I’m sure all of that will be forgotten the first time I hear someone say, “Hey. I just sat down with my kid (or dad) and played your game and we had an amazing time.” At that moment I will smile and this entire project will have been worthwhile. But until then, it’s long hard days, under a lot of pressure. Oh well. At this point, the train is moving and can’t be stopped. All we can do is make sure it arrives at its destination successfully, and that all of you are there to greet it.
Anyway, I posted a blurb on Facebook today and was asked to add it to the blog on this website.
I wrote a few months ago about what we had planned for QA. Now that the time has arrived, I wrote something setting expectations amongst some of our potential beta testers.
Here’s what I wrote:
The quick story is that the game is progressing nicely but is a long way from release. By long way, I mean “pre-Christmas” possibly Oct 1st. Our goal is to have the game playable end-to-end by the end of June and then play test, polish, QA, beta test, and perfect the game over the three months that follow.
Beta testing will not be nearly as fun as it sounds, and there’s a great argument that beta testing is the worst possible way to experience a game. I remember eagerly awaiting the day when I could play each of Sierra’s games, but it was inevitably a disappointing experience. For example, I would wait for months to see something on Leisure-Suit Larry, and Al (Lowe) would give me some tiny piece of it, that would inevitably crash. By the time the game was released, I had seen all of it, one bit at a time, and most of what I saw was a work in process. Watching sausage being made has a tendency to spoil the taste.
Those of you who help us out with beta testing will see the game one bite at a time. Until towards the end, we’ll be sending out tiny chunks of the game, not the whole game. The first beta test might be nothing more than “Can you try installing this and see if the installer runs on your computer?” The second beta test might be something like: “Can you try this first scene of the game and tell us what frame rate you get?” Each beta test cycle will get deeper into the game, and anyone testing prior to September will not be seeing anything worth playing. As you might imagine, I’m very nervous about beta testing. Early versions of the game will not have all of Roberta’s messages in, the puzzles will not be play-balanced, and the animation will not be polished. Word of mouth can be a big deal and if testers see pre-release copies of the game and aren’t impressed, and report that on social media, we’re toast.
Anyway … I do thank those of you who work with us in beta testing. We need to test all the various memory sizes, device configurations, controller types, 3d cards, etc, and there’s no better way to do it than to use beta testers. We also need to test the various puzzles in the game to see which are too hard and which are too easy. We all play the game daily, so there are things we do that may or may not match what real players will do. We really need input from people who are seeing the game on their own machine, playing the way they play it.
I was trying to think of a picture I could use to include in this blog article and nothing seemed appropriate. So, here’s the newest edition to our family. Roberta is holding little Pixel, who just arrived two weeks ago. Pixel is a six month old Alaskan Klee Kai. She weighs 9 lbs. and probably won’t get bigger than 12 lbs. She’s a cutie! (and Pixel is too!)
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- Rath Darkblade
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Re: Ken & Roberta Game Announcement
Whoops, I missed this. *blush*
I find myself agreeing a lot with what Ken is saying. Beta testing isn't usually fun for either party, but it has to be done. Of course I haven't worked for a big company like Sierra, but I have created a game or two in the past (as well as some other major programming projects, like creating and testing databases for work) ... so I understand how much work needs to be done, and I appreciate that. (Debugging isn't fun either).
By the way, the paragraph about Leisure Suit Larry made me smile. Never put Leisure Suit Larry and the word "sausage" in the same paragraph.
I think they used to say that laws were like sausages. Everyone wants more laws; everyone wants more sausages; but no-one wants to watch them being made.
I find myself agreeing a lot with what Ken is saying. Beta testing isn't usually fun for either party, but it has to be done. Of course I haven't worked for a big company like Sierra, but I have created a game or two in the past (as well as some other major programming projects, like creating and testing databases for work) ... so I understand how much work needs to be done, and I appreciate that. (Debugging isn't fun either).
By the way, the paragraph about Leisure Suit Larry made me smile. Never put Leisure Suit Larry and the word "sausage" in the same paragraph.
I think they used to say that laws were like sausages. Everyone wants more laws; everyone wants more sausages; but no-one wants to watch them being made.
- Tawmis
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Re: Ken & Roberta Game Announcement
New images
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- Tawmis
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Re: Ken & Roberta Game Announcement
New quick demo -
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Hello, my name is Larry. Larry Laffer!
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- Tawmis
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Re: Ken & Roberta Game Announcement
PAX West 2022 update
An amazing panel of your favorite game designers - AL Lowe, Ron Gilbert, Jane Jensen and more! https://west.paxsite.com/en-us/schedule ... DS-13-and-
Want to meet Ken and Roberta? This is your chance!
Want to see the VR version of our new game? The Switch version?
LA Times article - https://www.latimes.com/entertainment-a ... al-cave-3d
Ken & Roberta Williams invite you to join them as they present Cygnus Entertainment’s upcoming release, Colossal Cave - Reimagined by Roberta Williams, at PAX West 2002, at the Seattle Convention Center, 705 Pike St. Seattle, WA.
Visit Cygnus Entertainment at Booth 1425 - located on SCC Level 4 in Expo Hall 1 (click here for map) Leap into adventure, and immerse yourself in the challenge of Colossal Cave - you can play it in VR on the Meta Quest 2 and on the Nintendo Switch. Colossal Cave will also be available on PC - for more information, visit www.colossalcave3d.com
Colossal Cave is an immersive trip into a challenge cave, filled with deep caverns, mysterious treasures, wondrous sights and dangerous foes to keep you on your toes. Challenge yourself to navigate its vast passages and mazes, and find all its treasures and secrets hidden within! Colossal Cave is a re-imagining of the classic text adventure ‘Colossal Cave Adventure’ released in 1977 by Will Crowther and Don Woods. Also known as Adventure or ADVENT, Colossal Cave Adventure is the text adventure that sparked Roberta Williams imagination and led to her creating her own game, Mystery House and founding Sierra On-Line.
UPDATES AND NEWS
You can now add Colossal Cave to your Nintendo Switch Wishlist! Be sure to visit and add it today! - https://www.nintendo.com/store/products ... ms-switch/
While at PAX West 2022, come see Ken & Roberta in the panel “ADVENTURE GAMES: HEROES AND LEGENDS” on Saturday, September 3rd, 2022, from 2:30-4:00 PST in the Horse Theatre (Grand Hyatt, Level 1). Ken & Roberta will be on a panel that includes Al Lowe, Jane Jensen, Dave Gilbert and Ron Gilbert, hosted by Frank Cifaldi. For more information, click the link below.
https://west.paxsite.com/en-us/schedule ... DS-13-and-
An amazing panel of your favorite game designers - AL Lowe, Ron Gilbert, Jane Jensen and more! https://west.paxsite.com/en-us/schedule ... DS-13-and-
Want to meet Ken and Roberta? This is your chance!
Want to see the VR version of our new game? The Switch version?
LA Times article - https://www.latimes.com/entertainment-a ... al-cave-3d
Ken & Roberta Williams invite you to join them as they present Cygnus Entertainment’s upcoming release, Colossal Cave - Reimagined by Roberta Williams, at PAX West 2002, at the Seattle Convention Center, 705 Pike St. Seattle, WA.
Visit Cygnus Entertainment at Booth 1425 - located on SCC Level 4 in Expo Hall 1 (click here for map) Leap into adventure, and immerse yourself in the challenge of Colossal Cave - you can play it in VR on the Meta Quest 2 and on the Nintendo Switch. Colossal Cave will also be available on PC - for more information, visit www.colossalcave3d.com
Colossal Cave is an immersive trip into a challenge cave, filled with deep caverns, mysterious treasures, wondrous sights and dangerous foes to keep you on your toes. Challenge yourself to navigate its vast passages and mazes, and find all its treasures and secrets hidden within! Colossal Cave is a re-imagining of the classic text adventure ‘Colossal Cave Adventure’ released in 1977 by Will Crowther and Don Woods. Also known as Adventure or ADVENT, Colossal Cave Adventure is the text adventure that sparked Roberta Williams imagination and led to her creating her own game, Mystery House and founding Sierra On-Line.
UPDATES AND NEWS
You can now add Colossal Cave to your Nintendo Switch Wishlist! Be sure to visit and add it today! - https://www.nintendo.com/store/products ... ms-switch/
While at PAX West 2022, come see Ken & Roberta in the panel “ADVENTURE GAMES: HEROES AND LEGENDS” on Saturday, September 3rd, 2022, from 2:30-4:00 PST in the Horse Theatre (Grand Hyatt, Level 1). Ken & Roberta will be on a panel that includes Al Lowe, Jane Jensen, Dave Gilbert and Ron Gilbert, hosted by Frank Cifaldi. For more information, click the link below.
https://west.paxsite.com/en-us/schedule ... DS-13-and-
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Re: Ken & Roberta Game Announcement
Here are some links were you can livestream the awards.
https://thegameawards.com/watch
On Twitch
https://www.youtube.com/@thegameawards
https://twitter.com/thegameawards
https://www.tiktok.com/@thegameawards
https://www.instagram.com/thegameawards/
We hope you'll tune in, and see what Ken & Roberta have to say!
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Hello, my name is Larry. Larry Laffer!
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Re: Ken & Roberta Game Announcement
I'll probably catch the recorded version later so I can see the part I'm interested in (e.g. Ken and Roberta) without having to wade through a sea of bullshit. There will undoubtedly be plenty of stupid reward show stuff — none of which I'm interested in — and we have no idea WHEN Ken and Roberta are supposed to appear either.Tawmis wrote: ↑Wed Dec 07, 2022 4:48 pm kenandroberta.jpg
Ken & Roberta are appearing on The Game Awards, on Thursday December 8th, 2022, live from the Microsoft Theater in downtown Los Angeles, California, The Game Awards 2022 is an award show that will honor the best video games of 2022. The event will be hosted by Geoff Keighley, creator and producer of The Game Awards. The preshow ceremony will be hosted by Sydnee Goodman. The event will be live streamed across more than 40 digital platforms, alongside an additional IMAX experience.
Here are some links were you can livestream the awards.
https://thegameawards.com/watch
On Twitch
https://www.youtube.com/@thegameawards
https://twitter.com/thegameawards
https://www.tiktok.com/@thegameawards
https://www.instagram.com/thegameawards/
We hope you'll tune in, and see what Ken & Roberta have to say!
"Er, Tawni, not Tawmni, unless you are doing drag."
-- Collector (commenting on a slight spelling error made by Tawmis)
-- Collector (commenting on a slight spelling error made by Tawmis)
- Tawmis
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Re: Ken & Roberta Game Announcement
We are of the same mind.
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Re: Colossal Cave (was Ken & Roberta Game Announcement)
Is this a good time to say that although I've definitely heard of the original Colossal Cave, and certainly heard of some famous aspects of it, I've never actually played the original?
The new game certainly looks good. I'm just wondering what the story is (i.e. beyond the simple "explore the cave in search of adventure").
The new game certainly looks good. I'm just wondering what the story is (i.e. beyond the simple "explore the cave in search of adventure").
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Re: Colossal Cave (was Ken & Roberta Game Announcement)
From the Gaming Award show...
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