Another Month Down!
Welcome back to another edition of our monthly newsletter... where we talk about the progress we have been making on our upcoming sequel to the classic Laura Bow game franchise, from Sierra Online! And might I say, isn't it quite impressive that we've kept this newsletter going, without fail, every single month (minus our end-of-year-break), for the entire project so far? I honestly can't think of any other on-going development where that has been the case. Even if sometimes it's just a quick little blurb to let you know that we're still here and kicking along... I think it means it a lot. And we'd like to give ourselves a little pat on the back for that: "Nice work, team... nice work."
Anyway, we've got some juicy stuff to cover this time around, so let's just jump right into it, shall we?
Introductions Necessary
This past month we managed to get some really important things done! One of those being the completed introduction cinematic to the game. We gave you a little sneak peak image last month... and now we have a final pass on it - and we think it's really great, if we do say so ourselves!
Unfortunately, we actually aren't planning to reveal it to you this time. There are some things that we'd prefer to save - for you to experience when playing the game itself - and this feels like one of those moments. After all, this first part of the introduction sets up the mystery of the game! We can't just spoil that!
Anyway, it's killing us (pun intended) that we can't show it to you yet. We spent a lot of time on it... more than we intended... because it's the very first thing that our players will see, and we wanted to make sure that it's a high quality first impression of the game. We're very proud of it, and we'd love to show it off - but it's just going to have to wait. We did run it by a few trusted associates, however, and the feedback was fantastic. So hopefully all of you will feel the same, when you get the chance to see it!
With that, here is one last little teaser image... because I just couldn't resist!
Round Peg, Square Hole
One thing we've never really talked much about is the how this game relates to the previous two... and the thoughts that went through our minds when we decided to do all of this in the first place.
There was a bit of a conflict when it came to "what should we make"? It was a bit of a toss up really. Partly, we thought that directly remaking the old games in a modern style, for a new generation of gamers out there, would be a fun thing to do. We'd love for them to experience some of the same things that us classic gamers did back in the day, with a more up-to-date presentation. And partly, we wanted to build a brand new adventure, which is fully unique to the series.
Ultimately, we opted to do a bit of a hybrid of these two. We are making a brand new story, which ties in shortly after the events of Dagger of Amon Ra... but we chose to try to recreate the "feel" of BOTH of the previous games, within this brand new adventure. We purposefully want it to be nostalgic and fresh all at the same time. With that in mind, the first section of the game is intended to mimic certain aspects of Dagger of Amon Ra, and the main story of the game is meant to have a few similarities to The Colonel's Bequest. And, of course, we have some new mechanics and gameplay elements that weren't really possible back then - or are just better suited to today's devices. So if you do see updates from us in the future, and you think to yourself: "that has a little bit of a DoAR or CB vibe"... then that's exactly what we were going for! And we hope that you're on board with that too.
If this game turns out to do well enough financially, we'd love to do another sequel which takes Laura to many more unique and adventurous locations - solving mysteries around the globe! Fingers crossed that we will get to do more in the future!