notbobsmith wrote: ↑Mon Oct 17, 2022 11:28 pm
My first playthrough, I made the repairs, so I can't confirm. It would be cruel and bad game design to make your weapons malfunction later in the game because you failed to do this. In other words, it would be totally possible for Codename: Iceman to do just that.
Reminds of something that happens in Police Quest 2. At some point an
explosion knocks your gun's alignment off, but you don't know this at the time. Despite not knowing it, you're expected to go to the
police shooting range and re-adjust your gun's sights. If you don't, later in the game when
the plane you're on is hijacked by terrorists, you can't shoot and hit them, so you die in a "no-win scenario" where you have no idea what went wrong.
The first time that happened to me years ago, I was incredibly annoyed, especially since I'd saved over a bunch of earlier saves. Fortunately, the save I needed to go back to hadn't been overwritten yet, but if it had, I would've needed to start the entire game over.
Yes, I know I could've set up different folders and directories for saves (I was probably 10 or so when I first played it so doing that didn't occur to me), but that's missing the point. A dead-end scenario where the player has NO IDEA he's supposed to correct or do something AND has NO IDEA what even went wrong is simply terrible game design.