My apologies in advance for such a long, disorganized message, but I didn't have time to write a shorter one.
I've seen a lot of friends express something along these lines, and I have to say I myself feel rather disconnected and alienated from gaming these days. My feelings on this are kind of a muddle, though, with many conflicting impulses. I mean, I'm somebody who was playing and replaying the original
King's Quest obsessively -- and truly enjoying it! -- just some six years ago. I did various hobby projects related to it (like a full text content dump, sorted by location). And it was only one of the many ancient games that I was playing around that time.
But things have really changed since then. There are several reasons, and I'm probably not even aware of all the factors, but in the order that they occurred to me when thinking about this just now, the two big ones are: A) practical limitations relating to the longevity of all works in this medium (games), and B) my own writerly interests shifting to older forms.
By A) I mean my increasing belief that these works come with an enormous handicap in terms of longevity. I personally love old graphics and old audio, often better than more modern, smoother offerings. And some other people even agree with me on this.
But it goes deeper than that, of course.
The fact is that you can still sit down and watch an episode of
The Twilight Zone made fifty years ago, and what is required of you is no more than it was back then: you sit and enjoy. The episodes still hold up, and the medium itself was such that the passing of time has only
enhanced the quality available (quality DVD transfers as opposed to fuzzy broadcasts). The only obstacle to clear is the extent to which a viewer is used to current television offerings as opposed to more venerable ones. It's not an obstacle I take very seriously, because I've discovered for myself that if you sit down with a classic in this medium, all it takes is an open mind to be able to get into it, if it's at all in your area of interests.
With games, it's such a different story. I've just gotten to the point where I go "ehhh" when I consider the hassle I would need to go through to even get an older game running. And I mean, I'm not bad at that. I don't remember any game that I would have failed to get up and running when I put my mind to it. But it just seems less and less worth the trouble, and that feeling gets stronger the more time passes. DOSBox is wonderful, as are ScummVM and Collector's installers, for example, and I know how to use all these... but I can take a book from the shelf in five seconds. With a game, I need to first locate a file or a disc, install and configure...
...and then there are also the myriad technical things you have to deal with with regard to the gameplay itself of most games. With point-and-click games it's easier, but you know, even with those, almost every classic title that I can think of includes at least one technical glitch or dead-end issue that you have to bear in mind if you want to even entertain hopes of completing the thing.
And again, I've been playing all kinds of games since the mid-80s, starting with the VIC-20 and moving on to the Commodore 64 and then the PC, and later the iPad. I'm a pretty good, experienced player. But I find it ever more difficult to justify the bother that you have to suffer through with games -- when there are TV series and films and books that I can just enjoy straight out of the box. It's not a question of laziness, but of how enjoyable and rewarding the whole process is to me these days.
Heck, I also get eyestrain and shoulder aches and whatnot far more easily nowadays, so the prospect of gaming isn't even physically as trouble-free as it used to be. And I'm only 34. I'm starting to understand why not many older people spend much time gaming. It plays hell with your health if you're not careful.
I'm totally rambling here, and this is not proceeding in any kind of structured way, but to kind of return to my first point, I've also become disenchanted with the cultural longevity of games. I can't believe even our most beloved Sierra favorites can really be enjoyed by future generations, except for handfuls of devotees. It's a sad prospect, most definitely, but that seems like a likely prediction. Remakes don't actually solve the problem unless they are done like the brilliant
Monkey Island ones, where the original work is preserved and remains accessible at the touch of a button. If the series are merely continued, there's something like a built-in amnesia factor, because the older games would just start fading away from collective, fresh experience. And if the characters and series were reinvented or re-imagined... same problem. Maybe that's not a problem for people who aren't like me in terms of wanting to experience things from the beginning -- not a remake, but the original. Remakes are almost always different works altogether, just based on the original blueprints.
My B) point (about my interests in terms of my writing goals) largely derives from ruminations along these lines. My head is with TV series and films these days.
By the way, I hope it's clear that none of this is meant to say that games are bad or unworthy or anything silly like that!
It's just that I see so many limitations in terms of how much impact games can have, as opposed to TV, films, and books. With those latter media, the works and the way they are experienced remain essentially unchanged from decade to decade. Making your way through works in each of these media is always the exact same process. Whereas with games, it's always another learning curve. I know many people enjoy precisely that, but I don't, at least right at this point in my life.
I didn't get to even touch on the design philosophy issues that have been brought up, but this is already way too long... But since the first Laura Bow was already mentioned, I want to add that that's one of the Sierra classics that I can still imagine myself enjoying even in my current mindset. I love the balance of structure and free exploration in
The Colonel's Bequest. Like already discussed earlier in the thread, you get more out of it the more you poke around -- but that's not strictly required. I love that.