Re: Adventure Games. My Thoughts Of Late.
Posted: Tue Aug 20, 2013 7:46 pm
Before anything else, might I suggest, Simo, an incredibly interesting read? Fun Inc. by Tom Chatfield is an often illuminating analysis on why games are so relevant in our world and on their cultural importance.
Anyway. I agree with some of the things you said: it's true, for example, that a book - despite the recent digital revolution represented by ebooks - is the same today as it was yesterday, providing a kind of universality and a-temporality to the act of reading, and writing literature. It's also true that TV shows and of course movies have embraced their narrative nature earlier and more completely and convincingly than games, and it's equally true that, at least yet, games are limited in the cultural impact they can have because a large part of the population is unable or unwilling to use and make use of them.
Still, I think that things will change, sooner rather than later. Already we see a slowly but unrelenting gamification of other forms of expression (see, for example, some of the most elaborate enhanced ebooks out there, like this one), and many games are starting to embrace their narrative - and by extension communicative - potential. There were of course some prodromes (I'm thinking of games like Fallout or Deus Ex, which was revolutionary for its time, or - to mention a Sierra title - Gabriel Knight 3, which pushed adventure games to their very limit), but right now we're seeing a host of games which put the narrative experience first: Alan Wake, L.A. Noire, Fallout: New Vegas, Heavy Rain and so on.
Paradoxically, adventure games are the genre perhaps least influenced by this change: it seems that, the more the other games put an emphasis on storytelling, the more adventures put it on trivial aspects like puzzles, which should serve the plot, not the other way around. And this is the reason why I haven't played an adventure in a very, long time (outside of the usual GK replay). It took me a long time to venture outside adventure, but I'm glad I did and discovered crpgs like Skyrim or Dragon Age and action games like L.A. Noire. So, despite having less time to dedicate to playing, when I do have it, I find myself quite impressed by the sofistication many titles have achieved.
Anyway. I agree with some of the things you said: it's true, for example, that a book - despite the recent digital revolution represented by ebooks - is the same today as it was yesterday, providing a kind of universality and a-temporality to the act of reading, and writing literature. It's also true that TV shows and of course movies have embraced their narrative nature earlier and more completely and convincingly than games, and it's equally true that, at least yet, games are limited in the cultural impact they can have because a large part of the population is unable or unwilling to use and make use of them.
Still, I think that things will change, sooner rather than later. Already we see a slowly but unrelenting gamification of other forms of expression (see, for example, some of the most elaborate enhanced ebooks out there, like this one), and many games are starting to embrace their narrative - and by extension communicative - potential. There were of course some prodromes (I'm thinking of games like Fallout or Deus Ex, which was revolutionary for its time, or - to mention a Sierra title - Gabriel Knight 3, which pushed adventure games to their very limit), but right now we're seeing a host of games which put the narrative experience first: Alan Wake, L.A. Noire, Fallout: New Vegas, Heavy Rain and so on.
Paradoxically, adventure games are the genre perhaps least influenced by this change: it seems that, the more the other games put an emphasis on storytelling, the more adventures put it on trivial aspects like puzzles, which should serve the plot, not the other way around. And this is the reason why I haven't played an adventure in a very, long time (outside of the usual GK replay). It took me a long time to venture outside adventure, but I'm glad I did and discovered crpgs like Skyrim or Dragon Age and action games like L.A. Noire. So, despite having less time to dedicate to playing, when I do have it, I find myself quite impressed by the sofistication many titles have achieved.