Re: Favorite King's Quest game and why? (And yes, I will even...
Posted: Sat Oct 11, 2008 12:15 am
Kq6 is my favorite because of the Story plot and the "Girl in the tower" track at the end of the game what a way to end a great game imo.
Keeping Sierra On-Line Alive
http://forums.sierrahelp.com/
I preferred typing. Because it got too easy to just click the hand icon all over the screen until you heard "Pling!" and you picked something up without even giving it much thought... just an insane amount of clicking all over the screen.Collector wrote:Of course many said the same sorts of things about the move from the text parser interface to the icon based. Frankly the KQ6 interface is what I prefer, myself. I can see the parser argument, but hate being hung up when I know what I need to do, but I have to also play a guessing game of what the game designer decided to call verb or a noun. Who wouldn't eventually get irritated with "I don't know how to ___" or "You can't do that, now" over and over and over? That doesn't add to the game play, it is just an impediment.
Poor Cedric. Don't make fun of him! He has such a cute outfit! He even has a monocle, you brutes!the_doctor wrote:KQ5. I loved Cedric! <ducks, runs>
I prefer the icon-driven interface. The parser was really good, especially in KQ4, but it can be also extremely frustrating if (A) you're not a English native or (b) it isn't developed to contain a fair amount of synonymous, so I'll say that the perfect interface was really the one seen in King's Quest VITawmis wrote:
I preferred typing. Because it got too easy to just click the hand icon all over the screen until you heard "Pling!" and you picked something up without even giving it much thought... just an insane amount of clicking all over the screen.
That is a most excellent point - for those where English isn't their native tongue. And I think that it's great that Sierra came up with the icon-driven interface so that the games were more easily played around the world.AndreaDraco83 wrote: I prefer the icon-driven interface. The parser was really good, especially in KQ4, but it can be also extremely frustrating if (A) you're not a English native or (b) it isn't developed to contain a fair amount of synonymous, so I'll say that the perfect interface was really the one seen in King's Quest VI
What's funny is I remember playing I believe it was King's Quest V - and seeing the icons. I actually wrote Sierra a letter and said I'd never purchase another Sierra game if they go with icon-driven interface for the rest of their games. I went on to explain that Sierra games are what taught me to type, spell, the whole 9 yards.Fender_178 wrote:I like both the parser and the point and click. What I like about the parser is that you can type funny stuff and get funny results.
You little subversive!Tawmis wrote:I actually wrote Sierra a letter and said I'd never purchase another Sierra game if they go with icon-driven interface for the rest of their games. I went on to explain that Sierra games are what taught me to type, spell, the whole 9 yards.
I never held up my end of the threat of course...
Tawmis wrote:That's intense.AndreaDraco83 wrote: I prefer the icon-driven interface. The parser was really good, especially in KQ4, but it can be also extremely frustrating if (A) you're not a English native or (b) it isn't developed to contain a fair amount of synonymous, so I'll say that the perfect interface was really the one seen in King's Quest VI
That is a most excellent point - for those where English isn't their native tongue. And I think that it's great that Sierra came up with the icon-driven interface so that the games were more easily played around the world.
What's funny is I remember playing I believe it was King's Quest V - and seeing the icons. I actually wrote Sierra a letter and said I'd never purchase another Sierra game if they go with icon-driven interface for the rest of their games. I went on to explain that Sierra games are what taught me to type, spell, the whole 9 yards.Fender_178 wrote:I like both the parser and the point and click. What I like about the parser is that you can type funny stuff and get funny results.
I never held up my end of the threat of course...
Well I knew my threat wouldn't work... as I was probably the only one in the world who wanted it.AndreaDraco83 wrote:You little subversive!Tawmis wrote:I actually wrote Sierra a letter and said I'd never purchase another Sierra game if they go with icon-driven interface for the rest of their games. I went on to explain that Sierra games are what taught me to type, spell, the whole 9 yards.
I never held up my end of the threat of course...
I wonder what you thought when you saw the streamlined interface of KQ7...Tawmis wrote: I was afraid that an end of an era was at hand.
By the time KQ7 had come out, I was already surrendered to the idea of the point and click interface - so any changes they made after that didn't even seem like a big deal to me... just evolution and ease of the point and click interface is how I saw it.AndreaDraco83 wrote:I wonder what you thought when you saw the streamlined interface of KQ7...Tawmis wrote: I was afraid that an end of an era was at hand.
I am glad to see I am not alone in my KQ4 love.Taryn wrote: Anyway, my favourite KQ games are KQ4 and KQ6. I really wanted KQ4 as a kid, but we couldn't find it (this was like 1994), so we got KQ5 and KQ6 instead...I didn't even get KQ4 until we got a King's Quest Collection years later. That's also when I finally got KQ1 and KQ2.