Aha!
Yes, I got that ... and finally, finally played through that last night. (I also did some other quests for House Dominos (sp? the rich house of thieves), reported back to Lady Webb (twice - I finally found who's behind everything!
), and went back to the Endless Dungeon of
Ad Avis Ad Nua (
), where I got as far as level 12 ...
... and then I had to stop, since it was 2:45 am and I was exhausted.
I have some general impressions of this game so far. It reminds me, in a way, of Dragon Age: Inquisition. Here's why:
1. Lots of running everywhere, and
tons of minor side-quests. (But on the bright side, at least no collecting of 2,583 pieces of some key to some dungeon somewhere, like DA:I)
I saw Obsidian had 77,000 backers or so ... and it seems like Obsidian wrote and programmed a minor side-quest for each one of them.
2. You start in a village early on, and you win your own stronghold as a base.
3. Lots of companions, lots of banter, each one has their own quest. Some of them (like
the Grieving Mother and DA:I's
Sera) are annoying.
4. You can enchant armour/weapons (but at least you can do it, rather than go to Dagna in DA:I), and you can make potions/food. (You can do all that in Skyrim, too).
5. There's a huge, long dungeon -- Endless Paths of Ad Nua (sp?) here, the Deep Roads in DA:O. In both dungeons, you can find three pieces of a sword that you can reforge.
6. Some shadowy ~EVIL~ guy wants to take over the world!!!
However, there are quite a few bits that differentiate this from the Dragon Age games:
1. The whole "animancy" angle is interesting.
2. The
Watcher angle (who can look at souls) was initially confusing, but now I figured it out and it's interesting. (OTOH, I've given up on
"looking at the soul" of every single backer scattered around the place - the ones whose names are in gold).
3. I still don't understand this
"biawac" thing.
What's happened to your soul? Where did it go? *shrug*