Sorry. Like I said, I care about words and using them properly. That's not a bad thing, is it? *blush*
![Sad :(](./images/smilies/icon_e_sad.gif)
Thank you ... so yes, looks like I got them all (almost).
![Smile :)](./images/smilies/icon_e_smile.gif)
I was razzing, in regards to the first... thought it was funny how ye said ye wouldn't humble-brag, then the next thing ye quoted you went into a dialogue about how it was incorrect on the second thing (mythical vs mystical).Rath Darkblade wrote: ↑Mon Jan 09, 2023 3:10 amSorry. Like I said, I care about words and using them properly. That's not a bad thing, is it? *blush*
Thank you ... so yes, looks like I got them all (almost).![]()
I can understand Ken's concerns, and I can't say I wouldn't be similarly hesitant to release a game on GOG (or at least, release it at the same time as on other digital distribution services).Ken Williams wrote: To be on GOG we need to be 100% DRM free. GOG wants us, and I want them, but I'm nervous about going 100% DRM free from the beginning. I proposed to them that we simply verify (from the code) that we were launched from their launcher one time -- and they still said "no".
Good for them that they are willing to pass on a chance at our product on release day rather than altering their core strategy, just for us. I support them on that, but I just couldn't do it to go DRM free at the beginning. Maybe in six months. Meanwhile, we'll be on Epic, Steam, Switch, Steamdeck, Xbox, PS5, Meta Quest 2, with lots more versions coming (IOS/Android/PS4/SteamVR, and others we haven't announced yet)-- and in 13 languages. If someone wants to play the game, they will have no problem getting it.
Yeah, it absolutely makes sense why they wouldn't release it on GoG. Especially being now - technically an "Indie" company again - and it costing 40 bucks for the game.
There might also be other legal complications since GOG is Polish, and Poland is part of the European Union. Some laws, particularly those revolving around digital rights management, are different in the EU.Tawmis wrote: ↑Tue Jan 17, 2023 3:18 pmYeah, it absolutely makes sense why they wouldn't release it on GoG. Especially being now - technically an "Indie" company again - and it costing 40 bucks for the game.
But man, GoG and former Sierra folks - because Corey mentioned GoG declined to pick up Summer Daze, which is odd. You'd figure they'd want games that have done well, and since it's the same folks who made Hero-U, you'd think they'd want Summer Daze too.
Well, ideally the way PC games should be is both DRM-free and the customer pays for it. It's just unfortunate that "some people" end up ruining things for everyone, and this goes way beyond gaming.Rath Darkblade wrote: ↑Wed Jan 18, 2023 5:17 am Good on the Williamses for being hesitant to go DRM-free. Yes, downloading cracked games is fraught with all sorts of risks; I'd much rather pay for a game I want.
It depends on the DRM itself, although the most common forms of DRM are quite benign (such as Steam itself). Even the more invasive forms of DRM don't collect enough information to effectively commit identity theft. People are more at risk by filling out their Facebook profile and leaving all the information publicly viewable.Rath Darkblade wrote: ↑Wed Jan 18, 2023 5:17 am I remember reading some of the objections to DRM: that it was invasive, that it harvested personal data or data about your machine, etc. Is that still the case? In an age where identity theft is so common, if DRM does harvest personal data, the concern is valid. *shrug*
True. Many years ago, when I just started college, I had to accept government assistance. It wasn't much, but I could use it for essentials: rent, bills, food etc. I saved what was left (not much).DeadPoolX wrote: ↑Wed Jan 18, 2023 6:57 amWell, ideally the way PC games should be is both DRM-free and the customer pays for it. It's just unfortunate that "some people" end up ruining things for everyone, and this goes way beyond gaming.Rath Darkblade wrote: ↑Wed Jan 18, 2023 5:17 am Good on the Williamses for being hesitant to go DRM-free. Yes, downloading cracked games is fraught with all sorts of risks; I'd much rather pay for a game I want.
The majority of people who seek out cracked software aren't those who're upset due to DRM, it's people who feel they're owed a product at an unreasonably low price or even free.
Some of these people also have their priorities very messed up. One of the individuals I had a disagreement with about Colossal Cave's price on Steam said he wanted a major discount on the game because he's currently on welfare. Let that sink in. He's on welfare.
Here's a crazy idea: if you're on welfare, maybe you need to think about allocating funds to more important facets of your life than computer games.
I remember discussing, even in the late 80s - Sierra games were $40 then. And today, games, are that much still.Rath Darkblade wrote: ↑Wed Jan 18, 2023 3:45 pm I don't mean to be condescending, but ... if a computer game is more important to this guy than rent, bills and food ... perhaps he should learn about budgeting? *shrug*
Which is crazy. And yet, there I was (sometimes splitting the cost with a friend), buying those games left and right as they came out from Sierra.