Blue Force Wallpaper
- Tawmis
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Blue Force Wallpaper
Took the image and flipped it then photoshopped. Looks creepy.
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- notbobsmith
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Re: Blue Force Wallpaper
He looks a little cross-eyed. Interesting what happens when the artist didn't anticipate someone doing this. Before it looked like an intense stare, now he looks just silly. I wonder what would have happened if the artist made the full head and then cropped it.
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Re: Blue Force Wallpaper
Moved his eyes which helped.
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Re: Blue Force Wallpaper
It looks like:
1. he's a monkey;
2. he's covered in snow; OR
3. he has lethal amounts of dandruff.
What is this?
1. he's a monkey;
2. he's covered in snow; OR
3. he has lethal amounts of dandruff.
What is this?
- Tawmis
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Re: Blue Force Wallpaper
Have you never played BLUE FORCE?
It's made by Jim Walls, who made PQ1-3. When he left Sierra and went to Tsumani - he made this. And it's REALLY good.
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Re: Blue Force Wallpaper
Nope, never played "Blue Force". What is it?
- Tawmis
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Re: Blue Force Wallpaper
It's a police game; similar to Police Quest 3.
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Re: Blue Force Wallpaper
Yes, I could guess that. The wiki-page told me that much and more -- and the fact it was badly received, and that Jim also designed "Codename: Iceman".
Apparently, the reviewers hated this game and gave it 2 stars out of 5. From wiki again:
Apparently, the reviewers hated this game and gave it 2 stars out of 5. From wiki again:
Is it really that bad?Computer Gaming World's Charles Ardai in 1993 stated that Blue Force "is simply not as strong as Walls' previous games". He criticized the game world ("prop-up facades"), "abysmal" dialogues, "appalling spelling errors and factual inconsistencies", and slow speed. Ardai concluded that "Walls and Tsunami both have better work in them ... they have nowhere to go but up".
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Re: Blue Force Wallpaper
Blue Force is great. The only Police Quest game I like more than it is Open Season, which, coincidentally, wasn't a Jim Walls game. BF has its issues for sure, but I think the game itself and the story are miles ahead of PQ.
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Re: Blue Force Wallpaper
As I said in my previous post in this thread - it's Great. Jasef also seems to think it's great too.
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Re: Blue Force Wallpaper
Fair enough. What makes it so good, then? *wonders*
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Re: Blue Force Wallpaper
Have you played PQ2 and PQ3?
If so, it follows that same exactly feel - except the character is a motorcycle cop.
This could have EASILY been Police Quest 4.
(Although to be fair, Jasef said he liked the actual PQ4: Open Season over the Jim Walls PQ - which, I'd disagree with - I absolutely loved PQ3).
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- notbobsmith
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Re: Blue Force Wallpaper
Personally, I wasn't thrilled with Blue Force. The whole point of a PQ game was that you had to follow police procedures. There were a bunch of times in Blue Force where I was wondering "Don't I need a search warrant?" The plot was fine, but when taking this into consideration, it should have concluded with "Case dismissed because of illegally obtained evidence!"
There were a few plot points that seemed confusing to me, like Jake's father's partner. Some of the dialog made it sound like he was a P.I., but sometimes it made it sound like he was a cop too.
One thing that was missing was all of the little bits of information when you click on something for a description. In Blue Force, you might read "A desk" but most Sierra games would same something like "You wonder how Sgt. Smith manages to find anything on his desk." It's a small thing, but it adds character to the world.
I have the two Ringworld games from Tsunami as well, and I think Blue Force is probably the bast of the three that I've played.
My personal favorite was PQ1.
There were a few plot points that seemed confusing to me, like Jake's father's partner. Some of the dialog made it sound like he was a P.I., but sometimes it made it sound like he was a cop too.
One thing that was missing was all of the little bits of information when you click on something for a description. In Blue Force, you might read "A desk" but most Sierra games would same something like "You wonder how Sgt. Smith manages to find anything on his desk." It's a small thing, but it adds character to the world.
I have the two Ringworld games from Tsunami as well, and I think Blue Force is probably the bast of the three that I've played.
My personal favorite was PQ1.
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Re: Blue Force Wallpaper
Each Police Quest game excelled at something different.
PQ1: Best game at following police procedure and attempting to portray a real cop in a computer game. The one drawback was this game was extremely unforgiving when it came to procedure and driving from place-to-place in the original AGI version could be unbelievably aggravating at times.
PQ2: The most fun and lighthearted entry in the series, PQ2 felt a lot more like a Hollywood movie. You still had to follow some procedures, but there was definitely less emphasis on being "by-the-book" and more on the "rule of cool."
PQ3: Best story and characterization of any the three original games. The downside was that it went a bit heavy on the melodrama.
PQ4: This game felt a LOT different than the other three (for good reason) and I'd say it sits somewhere between PQ1 and PQ3 in terms of realism and story-heavy writing.
Blue Force is a weird one, in that it feels and plays a lot like a classic PQ game (and that makes sense considering it was headed by Jim Walls), but there's something off about it. Maybe the quality control just isn't there or maybe I can't help but see it as a knockoff. Whatever the case, I enjoyed the game, but I'd say it sits closer to PQ2 (in terms of fun) than the other PQ games, but that's not a bad thing. Sometimes you want a game that doesn't take everything about itself seriously without becoming a comedy, like the LSL series.
I'm not going to discuss the SWAT games. I enjoyed them, but they were so different from the earlier games that it's nearly impossible to compare them.
PQ1: Best game at following police procedure and attempting to portray a real cop in a computer game. The one drawback was this game was extremely unforgiving when it came to procedure and driving from place-to-place in the original AGI version could be unbelievably aggravating at times.
PQ2: The most fun and lighthearted entry in the series, PQ2 felt a lot more like a Hollywood movie. You still had to follow some procedures, but there was definitely less emphasis on being "by-the-book" and more on the "rule of cool."
PQ3: Best story and characterization of any the three original games. The downside was that it went a bit heavy on the melodrama.
PQ4: This game felt a LOT different than the other three (for good reason) and I'd say it sits somewhere between PQ1 and PQ3 in terms of realism and story-heavy writing.
Blue Force is a weird one, in that it feels and plays a lot like a classic PQ game (and that makes sense considering it was headed by Jim Walls), but there's something off about it. Maybe the quality control just isn't there or maybe I can't help but see it as a knockoff. Whatever the case, I enjoyed the game, but I'd say it sits closer to PQ2 (in terms of fun) than the other PQ games, but that's not a bad thing. Sometimes you want a game that doesn't take everything about itself seriously without becoming a comedy, like the LSL series.
I'm not going to discuss the SWAT games. I enjoyed them, but they were so different from the earlier games that it's nearly impossible to compare them.
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Re: Blue Force Wallpaper
Fair enough. *nod* I agree with NBH -- I also prefer a little more description than "A desk" or "A chair" or "A sergeant".
Then again, like Tawm, I also liked PQ1-3 much better than PQ4. (My favourite was a toss-up between PQ1 and PQ2, but only because I didn't like the PQ3 ending. The whole 'satanism' angle has been overplayed to the point of cliché).
PQ4 also felt like a cliché, especially in terms of the dialogue ("This here's mah hood" etc). The move from Lytton to Los Angeles didn't do this game any favours, unfortunately.
Then again, like Tawm, I also liked PQ1-3 much better than PQ4. (My favourite was a toss-up between PQ1 and PQ2, but only because I didn't like the PQ3 ending. The whole 'satanism' angle has been overplayed to the point of cliché).
PQ4 also felt like a cliché, especially in terms of the dialogue ("This here's mah hood" etc). The move from Lytton to Los Angeles didn't do this game any favours, unfortunately.