D&D has always required a specific strength to use certain armor it considers "heavy."Rath Darkblade wrote: ↑Sun Oct 26, 2025 6:58 am So ... I have a question about plate armour. *ahem*
When I started reading about history, some books (including the D&D 2nd Ed. DM Source Books) told me that plate armour is heavy. Really heavy. You need to be in incredibly good shape, kind of heavy.
But other books (and videos) have told me that knights, especially in the later middle ages (I'm thinking mid-1250s to mid-1500s) wore it in battle and managed to fight without much bother. Many knights were so buff that they could vault onto their horses in full armour.
How do you treat plate armour?Just wondering.
Chainmail requires your character have a STR of 13.
Splint and Plate require a STR of 15.
If the "average" joe is STR 9 (with 18 being the standard maximum), that would mean, to me, that armor such as plate would be considerably heavy.
Additionally, in 5e - there's a DON/DOFF (putting on/off) armor...
Heavy armor such as plate takes 10 minutes to put on and 5 minutes to take off.
If ONE round of combat (everyone - players & monsters, each getting their turn) is ONE minute (as it is game time, so a fight that lasts 10 rounds is 10 minutes game time) - that means someone who, perhaps gets attacked while sleeping (and thus their armor not on in the case for Plate), it'd take them 10 rounds to put their armor on. They're gonna be dead, probably, before that ever happens.
Another thing D&D does - if you have a DEX(terity) bonus which can be used (say you have a Dex of 18, which grants a +4 Dex bonus) - if you wear certain medium or heavy armor (Hide, Chain Shirt, Scale Shirt, Breast Plate, and Half Plate - you only get to use 2 of your Dex bonus).
So for example, if you had said +4 Dex Bonus and put on a Hide armor, which gives you AC 12, your AC is then only 14, rather than 16.
And some armor (heavy) nullifies ANY Dex bonus (such as Ringmail, Chainmail, Splint, and Plate). So you only get the base score of what that armor offers (14, 16, 17 and 18 respectively and no DEX bonus added), implying that the armor is so heavy you can not easily or deftly avoid something coming at you and just need to hope the armor takes the brunt (as in has high enough AC to avoid the hit).