There was an LSL4 beta? I didn't know that! What was the gameplay like? Were there at least some beta chicks? Oh, nevermind. That's one sequel which I would like to develop one day as a fan game. In one portion of LSL4, Leisure ends up in Tenebrous, sleeps with Lycentia, tries to go back to her years later after a space-time incident, to which she replies: "You're not welcome here you decrepit old creep!"
Thanks for liking my drawing, Moon Dragon! (And all you other young dudes too

). TP is my favorite adventure game too, and for a while I didn't play the LSL games either until midway in college. I kept imagining the LSL games being more like TP. It was a bit of a shock to see how the gameplay actually worked, but I still found them awesome.
LSL7 is much more advanced than either TP or KQ7 (they all share same cartoon style), and while I love it, I think it could use a bit of a fan reinterpretation. To me, the characters on the vessel are a bit like the residents of Tenebrous: a bunch of weird looking people who live in a seemingly bizarre plane of existence. Larry is like a middle-aged adolescent minded horny version of Torin, and I think the PMS Bouncy could use an TP-like enhancement in its interiors.
That's not to say I want it to be narrow and linear as Torin. I was thinking that it should have multiple choices and endings, like those dating games or KQIV, V, and VII. One such multiple path would be the choice not to accidently kill Mr. Boning, but then this may hinder your path to win Captain Thygh with the stock, so you may have to find another way to get the stock. Or you may switch drinks with Dewmi Moore, and you end up seeing her dive out of the ship in a crazy fit before you get a chance to sleep with her. Stuff like that, or better stuff than that. Your call.
It wouldn't be as hard as the other Sierra games either. Larry should have death scenes in this game, but I would love to make it enjoyably challenging like TP. I don't want to maintain the same limited plot of LSL7 (though it does have the same premise), so I think it should be set right after LSL5 (because I want Shamare passenger in the cruise) and to have references from LSL1 and 2.
For example, I was thinking of having the fat mother from LSL2 return to be a passenger in this ship, and there would be a level where she's stalking and chasing you down the aisles, and you have to hide and get rid of her before she ravages you. To make the scene scary, I suggest reusing the music from TP when Dreep grabs Boogle.
I need to work on the concept some more, and see what ideas I could implement. I wish I had a former TP/KQ7/LSL7 animator at my side if I ever could develop it.