Blue Force Question.

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Tawmis
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Re: Blue Force Question.

Post by Tawmis »

It is the ALT key. I kept doing it until it happened again. (And what's funny is the game tends to "lag" doing other functions - so when I right click in the game to get the menu to walk, look, save, etc) - it takes a moment. Pressing the ALT key fixed it. So it must think the ALT key is being held down and drilling the game with it. But like I said, well at least this time, tapping the ALT key again fixed it. Not a big deal at all, even in the first place. Just don't want to go into my garage and dig out all the police codes, so I was using a website that had a walk thru with the police codes. :)
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Re: Blue Force Question.

Post by Collector »

Run the game in a Window, hook up a 2nd monitor or print out the codes from the website?
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Re: Blue Force Question.

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Collector wrote:Run the game in a Window, hook up a 2nd monitor or print out the codes from the website?
Second monitor would be ideal. If I had the money (and really, the space). I have since written down the codes. But like I said, not a big deal, now that I know it is the ALT key and tapping it again resolves it.
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Re: Blue Force Question.

Post by Qbix »

weird. I think there is actually code in DOSBox to send a fake alt-release when you switch back to it (and alt was pressed before)
Maybe we can run some test together..
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Re: Blue Force Question.

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Qbix wrote:weird. I think there is actually code in DOSBox to send a fake alt-release when you switch back to it (and alt was pressed before)
Maybe we can run some test together..
Sure! I wouldn't mind. Let me know what you need from me.
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Re: Blue Force Question.

Post by Tawmis »

It's actually the TAB button that doesn't appear to be "releasing" - because I was able to replicate it again, today, and after I tapped the tab twice - the text would be normal again.

That said, if no one else has ever reported it, it could be an issue with the keyboard itself.
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Re: Blue Force Question.

Post by Tawmis »

Finally completed Blue Force for the first time.

I realize, I never got further than Day 3 and the island (with the dog, because I never figured out how to pass the dog). It took the walk thru to see an item that I easily missed.

Then leaving, I messed up this time around (even though the game tells you to cover your tracks, I didn't).

So one more peek and I saw what I did wrong.

But at long last...

Done.
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Re: Blue Force Question.

Post by Collector »

How long ago was it when you first tried to play this?
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Re: Blue Force Question.

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Collector wrote:How long ago was it when you first tried to play this?
I got BLUE FORCE when it first came out. The original I have is on disk. I found it later on CD, and bought it (when computers moved away from floppies).

I have played it on and off, since then, here and there. Sometimes for 10 to 30 minutes.

The dog on the island is where, when I first played, I got stuck. I could not figure out how to get past the dog on Day 3.

Even this time around, I couldn't. So I had to check a walk thru. And the item in question, needed to get past that dog, is really easy to miss.
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Re: Blue Force Question.

Post by Collector »

I know that you are aware that it is a Jim Walls game, but don't forget that Tsunami in general was started by refugees from Sierra.
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Re: Blue Force Question.

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Collector wrote:I know that you are aware that it is a Jim Walls game, but don't forget that Tsunami in general was started by refugees from Sierra.
I picked it up because it was a Jim Walls game. What other games did Tsunami make? Any you'd recommend? I am now trying to reply Legend of Kyrania (I had them all on CD, but quite some time ago, all three became available on GoG.com and I picked it up from there... so since I finished Blue Force, I figured I'd return to them...) Once I go through those three, I actually plan on daring a return to Codename: Iceman because Josh sent me a detailed walk thru he made. See if that gets me past the part of the sub I was stuck on.
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Re: Blue Force Question.

Post by Collector »

Tsunami Media, Inc. was founded by Edmond Heinbockel in the summer of 1991. The company was based in Oakhurst, California, adjacent to Yosemite National Park, a place well-known in gaming history. The company location wasn't a coincidence, as Heinbockel had been CFO of Sierra On-Line.
There were not too many before they folded.
I am rather fond of the Ringworld games, based on the Larry Niven Ringworld series, just as Halo was. If you noticed, they are the other two Tsunami game that I have made installers.
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