Once I was sure most of the bugs were found - I tried to compile the game. The game, almost immediately kicked back a Memory error that it would need to truncate the game to compile successfully. Doing so, as you can imagine, completely broke the game. So the next move was to go into the code and shorten it as much as I could. A lot - and I mean a LOT of additional text was cut out of the game, from dialogue from other people in the game. Still not enough. Next - the commands - all the "get", "use", "look" commands were shortened to single letter commands ("U" for use, "G" for get, "L" for look, etc). Still not enough - so I wrote a command that pokes the memory and forces CAPS LOCK on, while playing the game. This way I could reduce the lower case commands.
Finally the game compiled, as version 0.04 (I believe I called it). Uploaded it to the America Online file server thing they had (similar to news groups - like rec.arts.comics - for folks that remember that far back!) The years that followed I went through several computers, and as you can imagine the original .BAS files which I used to make the game, were soon long lost history. The game was inspired by Sierra games and has "Sierra like puzzles" (as limited as I was with the compiler).
Anyway, when Taakokessler decided to give it a try last week - we were going back and forth when they would get stuck, and I had a walk through on the site - but they were running into all kinds of problems. So I had them send me their save game so I could poke at it - and I immediately found some additional bugs (for example, after you use the bucket in the game, it's supposed to flag as "Destroyed" - but then when it does - it becomes available to pick up again in it's original location
So by tweaking my save game - I found all the item values, the room values, and the mandatory trigger values. So that was kind of fun.
I have since then, updated the Walkthru in this problematic spots to say - "Hey, you can finish the game - but do you have the following items" or "Have you done the following things - because they're required trigger points."
I wish I had the original source code to the game (or there was a way to successfully reverse compile the game) - so I could make those fixes.

