Page 59 of 62

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Sat Aug 24, 2024 9:30 pm
by Rath Darkblade
Just curious: did they pass the Perception check? 'Cos if they failed, that means they thought the Hell Hound took 2 damage, even though it didn't.

I can just imagine the hound mocking the wizard (a la The Rude Frenchman in Monty Python's "Holy Grail"). "Thank you for strengthening me, stupid human! I deride your pathetic, useless magic, and call it silly thing!" :twisted:

I'd love to see that. A stereotype-French Hell-Hound. What's next, an incompetent (and not-very-powerful) fire imp? "Welcome to my lair, insignificant one! I am a DEMON of heck, and I am here to torment you! FEEL my power, as I now RUIN your lovely cheese-and-ham sandwich by breathing FIRE upon it! Ah rats, I didn't mean to turn it into a PIZZA! QUIT LAUGHING, YOU PUNY MORTAL!!!"

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Mon Aug 26, 2024 2:17 pm
by Tawmis
Rath Darkblade wrote: Sat Aug 24, 2024 9:30 pm Just curious: did they pass the Perception check? 'Cos if they failed, that means they thought the Hell Hound took 2 damage, even though it didn't.
So had they failed their perception they would not have seen that the fire did no damage to the Hell Hound.
So creatures that have resistances (where they take half damage) or immunity (take no damage), when someone uses that attack - and hit - I make them roll perception (if they fail, I say OK), if they pass I explain "The monster took no damage from your attack!" or "You didn't do as much damage as you think you should have!"
Rath Darkblade wrote: Sat Aug 24, 2024 9:30 pm I can just imagine the hound mocking the wizard (a la The Rude Frenchman in Monty Python's "Holy Grail"). "Thank you for strengthening me, stupid human! I deride your pathetic, useless magic, and call it silly thing!" :twisted:
I'd love to see that. A stereotype-French Hell-Hound. What's next, an incompetent (and not-very-powerful) fire imp? "Welcome to my lair, insignificant one! I am a DEMON of heck, and I am here to torment you! FEEL my power, as I now RUIN your lovely cheese-and-ham sandwich by breathing FIRE upon it! Ah rats, I didn't mean to turn it into a PIZZA! QUIT LAUGHING, YOU PUNY MORTAL!!!"
Heh, most of my campaigns are of the serious nature - I let the comedy play out usually through dice rolls or people's ideas. :D

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Tue Aug 27, 2024 9:27 am
by Rath Darkblade
Fair enough ... but doesn't the DM get to do silly (or dramatic/serious) voices and mannerisms for the NPCs? I thought he/she did. :) Or am I out of date?

You know the kind of thing. The Heroes burst into the Evil Wizard's chambers (or whatever) and he stands up and either gives them a serious telling off for disrupting his concentration (or similar) in a low, menacing (or booming) voice ... or else adopts a silly high-pitched voice and squeaks about how they killed his servants, and they'd better say sorry! (And mean it!) :lol:

Does that happen at all in your campaigns?

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Tue Aug 27, 2024 11:43 am
by Tawmis
Rath Darkblade wrote: Tue Aug 27, 2024 9:27 am Fair enough ... but doesn't the DM get to do silly (or dramatic/serious) voices and mannerisms for the NPCs? I thought he/she did. :) Or am I out of date?

You know the kind of thing. The Heroes burst into the Evil Wizard's chambers (or whatever) and he stands up and either gives them a serious telling off for disrupting his concentration (or similar) in a low, menacing (or booming) voice ... or else adopts a silly high-pitched voice and squeaks about how they killed his servants, and they'd better say sorry! (And mean it!) :lol:

Does that happen at all in your campaigns?
Oh for sure the DM gets to do fun voices.
I think I mentioned before, in what I call the "Off Week" game - where it is very heavy on the RP of characters (as they tend to often talk their way out of fights) - I made an NPC to help out (because one of the players had left the game, leaving it down to two players who were desperate to continue the game - so I made a fighter, since the current party was a druid and a rogue) - and as a joke, the first time he spoke, since he was all STR and CON, so low INT, I just spoke like Arnold Schwarzenegger... and now that's his voice.

And of course, players can also talk in voices too. And DMs can give NPCs a quirky personality. For example for the off week there's an undead floating skull with green fire around (it was originally a monster) - who is an undead wizard. It was supposed to be a battle, but the session turned out funner by befriending him; and now he travels with with them always asking if there's a body he can possess and take over forever, so he can cast spells again, since he can't cast without fingers. :)

So there are for sure opportunities. But again, there's those who try to be funny, and it doesn't work. One guy named his character Dick Poop (because that was a name he used for his online games), so I always just referred to his character as "Dick", and then the other guy named his character "Elon Dusk".... so, this is why I am not a fan of "forced" humor, and rather allow it to flow naturally.

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Tue Aug 27, 2024 6:12 pm
by Rath Darkblade
Tawmis wrote: Tue Aug 27, 2024 11:43 am
Rath Darkblade wrote: Tue Aug 27, 2024 9:27 am Fair enough ... but doesn't the DM get to do silly (or dramatic/serious) voices and mannerisms for the NPCs? I thought he/she did. :) Or am I out of date?

You know the kind of thing. The Heroes burst into the Evil Wizard's chambers (or whatever) and he stands up and either gives them a serious telling off for disrupting his concentration (or similar) in a low, menacing (or booming) voice ... or else adopts a silly high-pitched voice and squeaks about how they killed his servants, and they'd better say sorry! (And mean it!) :lol:

Does that happen at all in your campaigns?
Oh for sure the DM gets to do fun voices.
I think I mentioned before, in what I call the "Off Week" game - where it is very heavy on the RP of characters (as they tend to often talk their way out of fights) - I made an NPC to help out (because one of the players had left the game, leaving it down to two players who were desperate to continue the game - so I made a fighter, since the current party was a druid and a rogue) - and as a joke, the first time he spoke, since he was all STR and CON, so low INT, I just spoke like Arnold Schwarzenegger... and now that's his voice.

And of course, players can also talk in voices too. And DMs can give NPCs a quirky personality. For example for the off week there's an undead floating skull with green fire around (it was originally a monster) - who is an undead wizard. It was supposed to be a battle, but the session turned out funner by befriending him; and now he travels with with them always asking if there's a body he can possess and take over forever, so he can cast spells again, since he can't cast without fingers. :)

So there are for sure opportunities. But again, there's those who try to be funny, and it doesn't work. One guy named his character Dick Poop (because that was a name he used for his online games), so I always just referred to his character as "Dick", and then the other guy named his character "Elon Dusk".... so, this is why I am not a fan of "forced" humor, and rather allow it to flow naturally.
Um, an "undead floating skull with green fire around it" ... wouldn't that be a demilich? :shock: Run away! RUN AWAY! ;)

Yes, making friends with a demilich sounds a lot more fun than fighting it. I just hope it doesn't stab them in the back ... or, since it doesn't have fingers, I hope it doesn't bite them in the you-know-where. ;)

I agree, making up immature humour like "Dick Poop" isn't funny. Naming your character after a well-known business or political figure ... isn't funny. That's why there aren't any wizards called Jeff Bezos, or druids called Bill Gates, or paladins called George W. Bush. :roll:

On the other hand, subverting what your PCs expect ...? :) A fire imp is supposed to be evil. If the worst it can do is threaten me ineffectually, and turn my sandwich into a pizza ... maybe I can make friends with it (like your PCs made friends with the floating skull). :) Or, maybe if I try to make friends with it, it'll turn around and flame me. (What? It's an evil, deceitful creature. It's not supposed to be Captain Helpful). :D

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Wed Aug 28, 2024 2:37 am
by Tawmis
Rath Darkblade wrote: Tue Aug 27, 2024 6:12 pm Um, an "undead floating skull with green fire around it" ... wouldn't that be a demilich? :shock: Run away! RUN AWAY! ;)
Yes, making friends with a demilich sounds a lot more fun than fighting it. I just hope it doesn't stab them in the back ... or, since it doesn't have fingers, I hope it doesn't bite them in the you-know-where. ;)
I agree, making up immature humour like "Dick Poop" isn't funny. Naming your character after a well-known business or political figure ... isn't funny. That's why there aren't any wizards called Jeff Bezos, or druids called Bill Gates, or paladins called George W. Bush. :roll:
On the other hand, subverting what your PCs expect ...? :) A fire imp is supposed to be evil. If the worst it can do is threaten me ineffectually, and turn my sandwich into a pizza ... maybe I can make friends with it (like your PCs made friends with the floating skull). :) Or, maybe if I try to make friends with it, it'll turn around and flame me. (What? It's an evil, deceitful creature. It's not supposed to be Captain Helpful). :D
For the flaming skull... not a demilich or even a lich. D&D has a monster called "Flamingskull" which is a vengeful undead wizard... looks like this:
636364325235118776.png
So... there is a magic item called "Immovable Rod" - imagine it as a magical climbing tool. You can hold it in the air - click it - and it magically stays there. So if you had two of them - you could literally just create a ladder, by climbing one over the other. That looks like this:
636284741670235041.jpeg
So Darko's story is that he was a wizard that was betrayed - someone murdered him from behind (while he was working for the main bad guy) - then proceeded to shove an Immovable Rod through his head. Darko has been staring at the ground, reborn undead, as his body decayed, unable to move - just face down in the dirt for who knows how long - until the party found him and actually befriended him.

I made a custom image, using the above to create Darko's current appearance:
637825378803583350.png

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Wed Aug 28, 2024 7:02 am
by Rath Darkblade
Hmm. Would it be possible for the party to remove the Immovable Rod from Darko's head? It's a valuable magical artifact. :D

Of course, if they removed it, Darko might be able to do who knows what to them, if he's truly evil. Maybe they should wait until he experiences and alignment shift. Maybe he could even become good? ;)

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Wed Aug 28, 2024 9:29 am
by Tawmis
Rath Darkblade wrote: Wed Aug 28, 2024 7:02 am Hmm. Would it be possible for the party to remove the Immovable Rod from Darko's head? It's a valuable magical artifact. :D

Of course, if they removed it, Darko might be able to do who knows what to them, if he's truly evil. Maybe they should wait until he experiences and alignment shift. Maybe he could even become good? ;)
They can remove it - they have not so far. :D

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Wed Oct 02, 2024 2:24 am
by Tawmis
I had thought I posted this somewhere... but I can't find it on the forum. So I will just share here.

So awhile back - I played in a RPG game via Discord called "World of Darkness." I was in a Hunter game, with two other people who are in my regular D&D game, and the GM of this game was one of my players, so the chemistry between us was on fire.

In the game, I played Sam Branor, a young man, stuck in 80s music, betrayed by his older brother, who took his lyrics and made it big in Los Angeles. Sam formed "Steel Destiny" as a remark about his destiny of being in a big band had been stolen. When he wasn't playing at the bar called "Spinal Tap" (where they always turn it up to 11), he was a crummy security guard.

So not only did I come up with a band logo... but I found a van online, with wizards and half naked women, and photoshopped the band logo on it and called it the band's van... I also photoshopped fake flyers and everything...

The lyrics I wrote for the band were based on the events of that session...

So this captures some of the first few sessions... http://www.neverendingnights.com/archives/4406

Then, the game eventually switched to Vampire the Masquerade, and there was a change of players, and I didn't play anyone from Steel Destiny. I did play someone who was a body guard of Sam Branor's brother's band and found a way to bring Steel Destiny back into a session (the vampire I was playing was a wanna be action movie star, and landed a roll in a fighting movie called Portal Kombat, where portals open around the world and destined fighters must fight the invaders)... so I photoshopped a cassette tape of the sound track...and wrote lyrics for it, naturally... http://www.neverendingnights.com/archives/4581

When the game switched to Mage (some more players changed), I decided to go back to playing someone from my Steel Destiny band, and went with the bass player. He has a power to tap into dreams (one of his powers) called "Nightmask" (based off an old Marvel Comic by the same name) and wrote lyrics for it... http://www.neverendingnights.com/archives/5003

In one of the following sessions, we uncovered how a family had a history where the men always died at the age of 32, and it was a spirit essentially who was slighted by the family generations ago, and so he would slay the males when they reached 32 years old, so I wrote lyrics for a song called "Legacy of Vengeance" ... http://www.neverendingnights.com/archives/5019

The next session has our team exploring the trenches of the ocean world... and things seem off (naturally)... so I wrote a song about going a little crazy... http://www.neverendingnights.com/archives/5026 called "Descending into madness"...

The next session, we uncover the plot and the underwater station gets attacked and begins to flood. My character writes it (since the normal world isn't supposed to be aware of all this supernatural crap) from the perspective as if the song were about the Titanic, not this massive underwater base, and called it "Destiny"... http://www.neverendingnights.com/archives/5031

And in the session this one, one of the characters (this would be the last time this particular player would be playing with us because their regular Monday game was resuming) sacrificed himself. His character's name is "Nathaniel Gray" so I wrote lyrics to a song called "Into the Gray"... http://www.neverendingnights.com/archives/5049

What was additionally fun, on top of writing these lyrics for this fictional band (that sense of creativity is very nice!), but I also created "CD/Single" covers for these fictional releases. :D

D&D Books On Sale on Amazon

Posted: Tue Oct 08, 2024 4:56 pm
by Tawmis
For anyone who wants to get PHB, DMG, and MM for the 2014 D&D - they're selling all three books on sale (obviously because the 2024 version of these books are releasing) - but if you wanted to run your own D&D game - this is a easy way to get into 5th Edition. (The 2025 books are compatible with these, for the most part)

2014 D&D Books on Amazon.

Re: D&D Books On Sale on Amazon

Posted: Mon Oct 14, 2024 5:49 am
by Rath Darkblade
'Tis too late for I! *strikes a dramatic pose* For behold, I am already an adventurer! ;)

(I wrote a D&D-style adventure set in ancient Sardinia, and also another one set in ancient Greece, Italy and Egypt... and another one set in ancient Greece and Egypt ... (notice a pattern?) ... :D And currently, just to be different, I'm writing one set in medieval Iceland ...) ;)

More to the point, I don't have anyone to play D&D with. :(

Re: D&D Books On Sale on Amazon

Posted: Tue Oct 15, 2024 5:52 pm
by Tawmis
Rath Darkblade wrote: Mon Oct 14, 2024 5:49 am More to the point, I don't have anyone to play D&D with. :(
If you have time and interest, there's definitely a way.

For example, I run a monthly game where I am in San Diego, one of my other players is in San Diego, all the rest of the players (five of them) are in Kansas City (which is on the other side/more middle of the states - far to the east of me) :)

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Wed Jan 15, 2025 10:27 pm
by Tawmis
Taking this from the SpaceVenture thread to post here, because if we're gonna discuss D&D, I may ramble on too long, and didn't want to veer off in the SpaceVenture thread. :)
Rath Darkblade wrote: Tue Jan 14, 2025 4:28 am They were not bad. ;) But man, D&D 2nd Ed had waaay too many supplementary books ... I think TSR used to publish them? Do WotC still publish waaay too many supplementaries?
Indeed, 2nd Edition was pretty out of hand, with the amount of supplements and books TSR published for D&D. But in a way, it was nice, because they were always adding onto the game. They weren't changing the game up. Like the way they did when they went from 1st & 2nd Edition to 3rd Edition. The game of D&D vastly changed, rules wise. It was the same concept, but the foundation had changed. No longer was the painful "THAC0" (To Hit Armor Class 0) a thing, now it was simplified by D20 - and all classes had an equal opportunity to hit.

For giggles - here's the THAC0 chart.
1st Edition ADnD Attack and Assassination Tables.jpg
From 1st to 2nd edition, this relatively didn't change. The best armor class you could have was -10 AC.

When they went to 3rd Edition, THAC0 went away. Everyone had the same base attack. And higher AC (13 AC is better than 3 AC, for example) was better.

So a Wizard trying to hit someone with AC 15 would need, for example, to use whatever bonus they had and roll a D20 and just need to meet or exceed 15 on a D20. Same, as Warriors, Paladins, Rogues, etc. It became much easier.

3rd Edition had far less supplements than 2nd Edition (which, by far, was the most excessive - but to be fair, until 5th Edition - 2nd Edition was D&D at it's peak popularity - for good or ill, depending on the news press about "Satanic Worshippers and Black Magic!") :lol: 3rd Edition is also officially the first version of D&D from WotC (Wizards of the Coast), since they purchased TSR in 1997, three years later in 2000.

4th Edition is the ONLY version of D&D where the only book I bought was the player's handbook and is the ONLY version of D&D that I never ran my own game in that version. I disliked it, so I don't know how much supplements came out for 4th Edition. I feel like they knew that MMOs (I am looking at you, World of Warcraft) was pulling away their target audience - and so they made a version of D&D that mimicked MMOs.

5th Edition came out and it was beautiful. All the wonderful, easy things of 3rd edition. And they tailored it more so it favors the players - giving them better chances to survive things, based on how things worked. 2nd Edition, if played correctly, if you got a character to 7th level, legitimately, you were a legend. :lol: Because everything could easily kill you and many modules were geared to kill you.

5th Edition has had a number of books and supplements - and adventures (again, NOWHERE NEAR 2nd Edition) - and the content is over all, very rich in story, rather than 2nd Edition modules which were like, "Here's a dungeon/crypt/abandoned keep your players can explore - death awaits at every corner." 5th Edition came out in 2014, and gained a lot of popularity because a lot of stars also came out confessing they play D&D - I am looking at you, sexy Joe Manganiello). Then things like Critical Role added to the interest and success. THOUSANDS of Youtube folks began either making content or promoting it.

WotC is now releasing a D&D 2024/2025 - which works (supposedly) with 2014 5e D&D - but they have made a lot of changes to spells, classes, monsters. So while the rules at the core are the same - someone playing a 2025 Paladin vs a 2014 Paladin 5e will see some significant changes.

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Thu Jan 16, 2025 4:01 pm
by Rath Darkblade
Tawmis wrote: Wed Jan 15, 2025 10:27 pm Indeed, 2nd Edition was pretty out of hand, with the amount of supplements and books TSR published for D&D. But in a way, it was nice, because they were always adding onto the game. They weren't changing the game up. Like the way they did when they went from 1st & 2nd Edition to 3rd Edition. The game of D&D vastly changed, rules wise. It was the same concept, but the foundation had changed. No longer was the painful "THAC0" (To Hit Armor Class 0) a thing, now it was simplified by D20 - and all classes had an equal opportunity to hit.

For giggles - here's the THAC0 chart.

1st Edition ADnD Attack and Assassination Tables.jpg

From 1st to 2nd edition, this relatively didn't change. The best armor class you could have was -10 AC.
Man, I remember 2nd Ed THAC0. It took me forever to work it out. Yeah, it was painful. No wonder I gave up on D&D -- because of that. ;)

When 3rd Ed came along, I was older, and didn't have anyone to play with. Oh well. I still looked at the books, just for fun, but never played it.
Tawmis wrote: Wed Jan 15, 2025 10:27 pm 3rd Edition had far less supplements than 2nd Edition (which, by far, was the most excessive - but to be fair, until 5th Edition - 2nd Edition was D&D at it's peak popularity - for good or ill, depending on the news press about "Satanic Worshippers and Black Magic!") :lol:
OK, I was a bit young then, but I remember reading (much later, maybe in the mid-late 90s?) about the "Satanic Panic" and the "Moral Majority". Even then, I remember thinking: really? D&D is turning your child into a Satan worshipper? :roll: :lol:

I remember the press reporting on serial killers, and blaming all kinds of stuff for people becoming serial killers. D&D, Rock 'n roll, heavy metal music, boys wearing long hair -- even eating too much McDonalds. :P Did that really happen? The McDonalds Defense? It sounds ludicrous.
Tawmis wrote: Wed Jan 15, 2025 10:27 pm 4th Edition is the ONLY version of D&D where the only book I bought was the player's handbook and is the ONLY version of D&D that I never ran my own game in that version. I disliked it, so I don't know how much supplements came out for 4th Edition. I feel like they knew that MMOs (I am looking at you, World of Warcraft) was pulling away their target audience - and so they made a version of D&D that mimicked MMOs.
I can't recall ever seeing 4th Edition. I thought they skipped from 3rd to 5th Ed for some reason. (Maybe they lost the floppies). :)
Tawmis wrote: Wed Jan 15, 2025 10:27 pm 5th Edition came out and it was beautiful. All the wonderful, easy things of 3rd edition. And they tailored it more so it favors the players - giving them better chances to survive things, based on how things worked. 2nd Edition, if played correctly, if you got a character to 7th level, legitimately, you were a legend. :lol: Because everything could easily kill you and many modules were geared to kill you.
Was that 2nd Edition? I thought it was 1st Edition where everything was out to kill you. Vecna, Acererak, Strahd von Zarovich, Lord Soth -- iconic villains like that. :) Who could ever forget Tomb of Horrors? :shock: I've never even seen it, let alone played it, but I've heard of how lethal it was.

Re: The D&D Corner (and other Pen & Paper - or virtual - RPGs!) <3

Posted: Fri Jan 17, 2025 12:09 am
by Tawmis
Rath Darkblade wrote: Thu Jan 16, 2025 4:01 pm Man, I remember 2nd Ed THAC0. It took me forever to work it out. Yeah, it was painful. No wonder I gave up on D&D -- because of that. ;)
Yeah, not only was THAC0 stupid (in hindsight), but like you, it discouraged many to play D&D because it was overly complicated.
And really, 1st and 2nd Edition D&D (I love them, because it's what got me into D&D), did not rely heavily on story or character development. It was very much "here's a dungeon, try to survive." So it was all about the dice rolling - which is still a fun aspect. But does get repetitive when you're in a dungeon, open a door, fight some goblins, loot. Go to the next door, open it, fight a troll. Loot. Open another door, fight some orcs. Loot. And never stop to wonder, "Why are these monsters huddled in all of these rooms so closely together?" Some of them made sense - goblins and orcs near one another - but they'd have some wild monsters hanging out in these ruins right next to an assortment of other monsters. You'd think they'd begin killing one another for treasure. :D
Rath Darkblade wrote: Thu Jan 16, 2025 4:01 pm When 3rd Ed came along, I was older, and didn't have anyone to play with. Oh well. I still looked at the books, just for fun, but never played it.
3rd Edition was infinitely easier to understand, and build characters for, and the adventures began to focus way more on story. If there was a dungeon to go into - there was a reason, a story, and the monsters were more logically placed.

This is when my wife, Amiee, began to play - among many other wives/girlfriends that my friends had, when we began 3rd Edition.
Rath Darkblade wrote: Thu Jan 16, 2025 4:01 pm OK, I was a bit young then, but I remember reading (much later, maybe in the mid-late 90s?) about the "Satanic Panic" and the "Moral Majority". Even then, I remember thinking: really? D&D is turning your child into a Satan worshipper? :roll: :lol:
I remember the press reporting on serial killers, and blaming all kinds of stuff for people becoming serial killers. D&D, Rock 'n roll, heavy metal music, boys wearing long hair -- even eating too much McDonalds. :P Did that really happen? The McDonalds Defense? It sounds ludicrous.
It was the mid 80s.

https://en.wikipedia.org/wiki/Satanic_p ... y_theories

In 1985, Patricia Pulling joined forces with psychiatrist Thomas Radecki, director of the National Coalition on Television Violence, to create B.A.D.D. (Bothered About Dungeons and Dragons). Pulling and B.A.D.D. saw role-playing games generally and Dungeons & Dragons specifically as Satanic cult recruitment tools, inducing youth to suicide, murder, and Satanic ritual abuse.[43] Other alleged recruitment tools included heavy metal music, educators, child care centers, and television.[43] This information was shared at policing and public awareness seminars on crime and the occult, sometimes by active police officers.[43] None of these allegations held up in analysis or in court. In fact, analysis of youth suicide over the period in question found that players of role-playing games actually had a much lower rate of suicide than the average.[43]
I remember, because it was just as I was finishing Middle School and heading into High School. I was the perfect example - I thrive on D&D and listened to heavy metal music.

I, however, don't recall anything about McDonalds. :)
Rath Darkblade wrote: Thu Jan 16, 2025 4:01 pm I can't recall ever seeing 4th Edition. I thought they skipped from 3rd to 5th Ed for some reason. (Maybe they lost the floppies). :)
4th Edition, like I said, was D&D's attempt to grab the market that was RAPIDLY slipping away from them in favor of MMO's (primarily World of Warcraft, since EverQuest had been around prior and hadn't really had the impact on D&D's community, as much as World of Warcraft did, though EverQuest at the time was infinitely larger in population - for a brief time). Now, I think, even to this day, World of Warcraft remains one of the largest MMOs to have existed (still exists). But 4th Edition didn't get a lot of coverage, because there wasn't a large audience for it, because their target audience were too much into World of Warcraft, so I am not surprised you never heard of 4th Edition. (I suspect they probably wish it'd been lost on floppies, as I think it's the lowest selling edition of D&D to have existed).
Rath Darkblade wrote: Thu Jan 16, 2025 4:01 pm Was that 2nd Edition? I thought it was 1st Edition where everything was out to kill you. Vecna, Acererak, Strahd von Zarovich, Lord Soth -- iconic villains like that. :) Who could ever forget Tomb of Horrors? :shock: I've never even seen it, let alone played it, but I've heard of how lethal it was.
The difference between 1st Edition and 2nd Edition is very, very minimal. Other than in 1st Edition, some Races were also your class. Like (I'd need to dig out my books to confirm), but if you played a Dwarf - that was your race AND your class, unlike if you picked Human, you could pick a class like Fighter, Rogue, etc.

And yes, Tomb of Horrors, was specifically originally designed to TRY and kill powerful characters. That'd been it's original intent.

However, D&D in general, for 1st and 2nd Edition, was brutal in of itself. Monsters were very lethal. Some of their attacks, would cause death if you did not make the savings throw (catoblepas and medusa, are two if I remember, meeting their gaze was death if you failed the save). Nowadays, if you fail the save, you just take a bunch of damage (and unless already damaged) won't die from it. Ghasts could paralyze anyone but elves (who were immune to it), and once paralyzed every hit is a critical hit, until someone can remove the paralyzation effect. So there was a good chance, if you failed, you were about to die.