Collector wrote:.BTW, DPX, where does your avatar come from?
From an old online program I use to run back in the early 90s. It was called
The Sierra Network (TSN) and when Sierra sold it to AT&T, the name was changed to
The ImagiNation Network (INN) instead.
Eventually, the entire thing was bought by AOL and they shut it down. That was a bit disappointing, since I had been on TSN/INN from the very beginning.
You could make graphical avatars for yourself (such as I did here) from within the program and you could have 10 characters. The online world of TSN/INN was designed to be somewhat cartoony and whimsical (the main screen changed its look depending on what season it was) and everything had a "small town" feel to it. For instance, if you wished to send e-mail, you'd click on the post office.
TSN/INN added new "lands" as time went on, such as SierraLand (designed to look like a theme park and your avatars were all children), MedievaLand (all avatars were fashioned in a D&D-type theme and this area consisted of an early multiplayer RPG called
The Shadows of Yserbius and later on,
The Fates of Twinion) and finally, an adult-only area called LarryLand, which was renamed CasinoLand when AT&T took over (all avatars were adults and you could gamble and perform risque actions). There was supposed to be an area called The Arena added as well, but it never happened.
While TSN/INN was fun, it had some major drawbacks. With the exception of LarryLand/CasinoLand, the entire network was supposed to be "kid-friendly" so you could get in trouble with the SysOps for variation reasons. TSN/INN also used a typical payment scheme for the time, in which you were allotted a small amount of "free" hours that you paid monthly for, after which you'd be charged heavily on a per hour basis. You couldn't send e-mail outside of the network (stamps were an extra cost too) and posting boards had very limited space. You could also choose any name you wanted -- even if someone else already had it, since individuals weren't identified by their name, but their mailbox number. This led to people impersonating others (especially since you could write in someone else's mailbox).
Rath Darkblade wrote:
I thought the ridiculous things you had to do were actually sometimes amusing in their silliness. It was obvious that the game didn't take itself too seriously. I mean, using lipstick as ammunition for an airplane elephant graveyard? *ROFL*
It's things like that which turned me off. I realize it's supposed to be silly to some degree, but at times it was simply stupid. One of my major pet peeves is when a game -- any genre, not just Adventure -- uses completely illogical means to get its point across. Unfortunately, the Adventure genre is massively guilty of this.