Collector wrote:I did not think that what you posted was all that demeaning, I guess that all you really need to do is go through it look for anything that comes off as dismissive and rephrase it it a way of how you would like it changed. For the "Poor Animations" just use the last sentence. For the "Poor Game Design", drop the stuff like "Al Lowe is behind the times" and just state specifics of what needs to be improved. Also perhaps emphasize what you did enjoy about the game.
Good idea. Maia made some similar suggestions. Although it's a good thing Datadog posted when he did, because apparently I'm wrong about the unwinnable situation issue.
Datadog wrote:Actually... no. If you get tied to the bed without the knife, you can apparently chew through the ropes instead. You'll get separate achievements for doing it both ways, adding to the replay value. They've even fixed it so you can't go completely broke, so this game is completely winnable now.
Okay, good. I didn't know that, but I'm glad you told me. That's one thing I can cross off the list now.
Datadog wrote:Does Larry walk around smoothly? If so, then it isn't the frame-rate. The game is mostly just animated with key-frames and poses, as they did with LSL5 and 6. Obviously they didn't have enough time and money to get all the in-betweening polished up to LSL7 standards, just like how they didn't have time to add all the lip sync.
Yeah, he walks smoothly, so I guess saying "animation" isn't quite accurate. I knew the problem had to do with keyframes, I just didn't mention that. I didn't know how many people here are familiar with animation terms (I first learned them with Flash and Director years ago).
I realize the problem probably came down to time and money, but even so, the game feels dated and poorly put together because of it. I'm not saying I could've done a better job, but I would've preferred they delay releasing it, give themselves more time and maybe get more monetary support to address this properly.