King's Quest III - The Pain is all coming back to me.
Re: King's Quest III - The Pain is all coming back to me.
Compared to KQ3 the troll cave is nothing. It is only a couple of screens.
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Re: King's Quest III - The Pain is all coming back to me.
If you want to replay KQ3, play the AGDI version. I hear it has a pretty good soundtrack...Tawmis wrote:There's one I don't see replaying ANYTIME in the near future again.
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Re: King's Quest III - The Pain is all coming back to me.
Ya think?MusicallyInspired wrote:If you want to replay KQ3, play the AGDI version. I hear it has a pretty good soundtrack...Tawmis wrote:There's one I don't see replaying ANYTIME in the near future again.
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Re: King's Quest III - The Pain is all coming back to me.
Yeah, the female character vocabulary list in KQ2 was pretty bad. Either some programmer had a real problem with women, or he thought adding those words in would be funny.adeyke wrote: At least KQ3 didn't do what KQ2 did for its female characters vocab list.
For anyone who doesn't know what we're talking about, take a look at this article from Cracked.com. Before reading that article, I had no idea those words were even in KQ2.
"Er, Tawni, not Tawmni, unless you are doing drag."
-- Collector (commenting on a slight spelling error made by Tawmis)
-- Collector (commenting on a slight spelling error made by Tawmis)
Re: King's Quest III - The Pain is all coming back to me.
Hey, I'll check out KQ2!
(recalls that that's the game she got stuck at because she didn't know mailbox is one word)
(recalls that that's the game she got stuck at because she didn't know mailbox is one word)
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Re: King's Quest III - The Pain is all coming back to me.
the inside speculation is that Scott Murphy that was responsible for what was in the WORDS.TOK in KQ2.
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Re: King's Quest III - The Pain is all coming back to me.
If you look at some of the responses in the comments section of that Cracked article, there are tons of people who think that because Roberta Williams was the "creator and designer" that means she programmed in those words.Collector wrote:the inside speculation is that Scott Murphy that was responsible for what was in the WORDS.TOK in KQ2.
I think the problem is that the term "designer" today has a very different meaning that it did back then. The closest equivalent in today's modern gaming industry would be that of a "creative director."
"Er, Tawni, not Tawmni, unless you are doing drag."
-- Collector (commenting on a slight spelling error made by Tawmis)
-- Collector (commenting on a slight spelling error made by Tawmis)
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Re: King's Quest III - The Pain is all coming back to me.
Will do!Collector wrote:Next: one of the two that I have replayed the most. Be sure that you use the Amiga sound installer.
Could not be worse than the "problems" of KQ3.BBP wrote:Have fun in the troll caves!
I heard the person behind the music is a pretty cool cat!MusicallyInspired wrote:If you want to replay KQ3, play the AGDI version. I hear it has a pretty good soundtrack...Tawmis wrote:There's one I don't see replaying ANYTIME in the near future again.
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Re: King's Quest III - The Pain is all coming back to me.
You could do a let's play of the Amiga sound version and post it to the SHP Facebook group.
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Re: King's Quest III - The Pain is all coming back to me.
I got stuck because I couldn't "light" candle. At the time I thought I should be saying "lit" candle. But hey when I played this I was extremely young...like...9 years old....or something.BBP wrote:Hey, I'll check out KQ2!
(recalls that that's the game she got stuck at because she didn't know mailbox is one word)