Design A Sierra Game.

Just like the title says. Fun little forum related games and threads. Come in here and have some fun!
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Design A Sierra Game.

Post by Tawmis »

So, I am not sure how well this will work out... but figured it might be fun to try.

Essentially, one person posts an item - the next person replies with how that item is used in a game. Then adds a new item to the list. Rinse and repeat.

Items (and their uses) can be from existing games, new, serious, silly.

If there was enough interest - we could even make the game for each specific section of the forum (GK, KQ, SQ, etc), so that the items would be themed based. But that's for later, if this does well.

I'll start:

Photo ID.

EDIT: So the way I was thinking it'd work, is one person leaves an Inventory item. The next person replies with how it's used, then leaves another inventory item.

So for example with Photo ID, someone might reply:

Use: To be used at the Police Station.
Inventory item: A stick of bubble gum.

So the next person replies how the stick of bubble gum is used, then leaves another inventory item.

And these don't need to be tied together. Just be completely random.
User avatar
Collector
Grand Poobah
Posts: 12013
Joined: Wed Oct 08, 2008 12:57 am
Location: Sierraland
Contact:

Re: Design A Sierra Game.

Post by Collector »

Moon logic or real logic?
01000010 01111001 01110100 01100101 00100000 01101101 01100101 00100001

Image
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Collector wrote: Tue Mar 26, 2019 4:10 pm Moon logic or real logic?
You decide:
The Great Tawmis wrote: Items (and their uses) can be from existing games, new, serious, silly.
User avatar
Rath Darkblade
The Cute One
Posts: 12953
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Design A Sierra Game.

Post by Rath Darkblade »

Photo ID => To prove that you are who you say you are.
The Great Lord of the Rings Tawmis, Wielding The One Ring(TM)! All Shall Love Him And Despair! wrote: Items (and their uses) can be from existing games, new, serious, silly.
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Design A Sierra Game.

Post by MusicallyInspired »

...at the clown costume rental store.

Extraneous/unnecessary backstory:
(Because this is an alternate future where there have been so many terrorist attacks and bank robberies and whatnot that the government has clamped down on regulations and you now need a license to rent a clown costume. But only for birthday parties and other small 2-hour maximum party events. And it's illegal to own one of your own. If you're caught with an unlicensed clown costume, due process is waived and you're immediately incarcerated for 10 years without parole. Society has zero tolerance and has chosen to accept total government control on the issue.)

Inside the clown costume rental store is an old used piece of gum on the floor with a wooden nickel stuck under it.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Use: The Wooden Nickel needs to be pried from the gum and used at the Nickel arcade.

Inventory: Arcade Winning Tickets.
User avatar
Semi-Happy Partygoer
Oldbie
Posts: 525
Joined: Sun Jun 25, 2017 11:44 pm

Re: Design A Sierra Game.

Post by Semi-Happy Partygoer »

Use: The Arcade Winning Tickets are redeemed for a King Graham action figure.

Inventory: King Graham action figure.
"It is better to know some of the questions than all of the answers" - James Thurber
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Use: King Graham Action Figure (with Kung-Fu Action) to trade with kid who is missing only King Graham from his collection. Gives you authentic Buckazoid.

Inventory: Buckazoid.
User avatar
Rath Darkblade
The Cute One
Posts: 12953
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Design A Sierra Game.

Post by Rath Darkblade »

Use: You need to give the Buckazoid to Roger Wilco (who's making a cameo appearance) because he is broke. In exchange, Roger gives you a pair of spare space pants.

Inventory: Space pants.
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Use: Space pants are tied at the ends, and then used as a parachute out of a falling ship.

Inventory: Sea weed.
User avatar
notbobsmith
Village Elder
Posts: 5382
Joined: Sun Mar 09, 2014 4:02 pm
Location: Massachusetts
Gender: Male

Re: Design A Sierra Game.

Post by notbobsmith »

Use: The sea weed is used to bake some "special" brownies.

Inventory: "Special" brownies
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Use: To sell to the aquatic race called Aquaticas.

Inventory: Trident given to you as thanks.
User avatar
Rath Darkblade
The Cute One
Posts: 12953
Joined: Fri Oct 24, 2008 5:15 am
Location: Lost in Translation
Gender: Male
Contact:

Re: Design A Sierra Game.

Post by Rath Darkblade »

Use: the trident is used to puncture the pink elephants that the Aquaticas see after eating the "special" brownies. But the pink elephants are real, and mad! Run away! :shock:

Inventory: pink elephant goo.
User avatar
MusicallyInspired
Village Elder
Posts: 3143
Joined: Fri Oct 10, 2008 8:46 am
Gender: Male
Location: Manitoba, Canada
Contact:

Re: Design A Sierra Game.

Post by MusicallyInspired »

Use: The pink elephant goo is a magical substance and transports you to a smallish deserted tropical island.

Inventory: On the island, and notably out of place, is a remote control.
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
User avatar
Tawmis
Grand Poobah's Servant
Posts: 20950
Joined: Wed Oct 08, 2008 1:19 am
Gender: Not Specified
Contact:

Re: Design A Sierra Game.

Post by Tawmis »

Use: Remote control changes the weather in the sky.

Inventory: Rain Drops.
Post Reply

Return to “Community Games”