KQ1:
GOOD: The charm. It set the tone for the entire series with its use of fairy tales.
BAD: Any walking/climbing puzzle. Like the tree with the golden egg or the beanstalk.
I'm not sure if I've ever played through the remake.
KQ2:
GOOD: More interesting settings with the dark Dracula's castle and the strange other realm.
BAD: Lots of ways to dead end (the collapsing bridge) or make things ridiculously frustrating (the thorn maze needing the sugar cube which you get in a nonsensical manner)
KQ3:
GOOD: The introduction of magic spells makes things interesting, but
BAD: Having to type things exactly could be frustrating
KQ4:
GOOD: The story. The family is reunited but Graham becomes ill. Bigger stakes than what we've seen before.
BAD: Again with the walking/climbing puzzles, like the whale tongue,
KQ5:
GOOD: A big step up with the graphics and inclusion of voice acting.
BAD: Nonsensical puzzles (cheese for the transfer machine) and several ways to dead end (leaving the town too early with no way back)
KQ6:
GOOD: Multiple endings and a sense of wonder that really captures what KQ is all about.
BAD: I guess I'll go with what BBP said: Girl in the Tower. You can tell they were trying to go with Disney here which was starting its 1990s renaissance, but "Beauty and the Beast" it is not.
KQ7:
GOOD: The cel animation art style is very nice. More recent adventure games continue to use this style.
BAD: Ooga Booga is a Nightmare Before Christmas ripoff. It's not even subtle about it.
Okay, I'll give it a try:
MOE:
GOOD: I do appreciate that they give a variety of environments. The town, snowy mountains, the Underworld.
BAD: Just everything. It's not an adventure game. The action game it's trying to be (Tomb Raider) isn't very good. The whimsical setting of KQ has been replaced with a generic fantasy story. Everyone speaking "Ye Olde English" now.
Tawmis wrote: ↑Thu Aug 08, 2024 11:46 pm
BBP wrote: ↑Thu Aug 08, 2024 3:32 pm
King's Quest III -
Good: Immersive story, punishments (I loved being a snail), hiding things from the wizard, Erlkönig, multiple ways to get past the yeti. (Take THAT, KQ%!)
Bad: ending is a bit awkward.
What did you find awkward about the end? That Graham and Valanice didn't search for their abducted son?
I am guessing, there's some backstory about how they did and could never find him. Somewhere.
It is addressed a little in the 2015 King's Quest.