AndreaDraco wrote:
My problem with Sten is that, while roleplaying during dialogues, I
always loose disposition with him, since I continuously make choices that are right for my character and completely wrong for the qunari. Well, his bad
As an advice, both to Maia and Tawmis, if you have a spare hour or two, play the Mage origin: it's perhaps a bit long, but it is extremely satisfying and, if you're into the political/religious sub-plot of the game, it's the most fun!

If your interest is to raise standing with Sten - give him the GIFTS you find in various places. This will open more dialogue windows eventually. For example, my main interest (er, well aside from the main quest of course, ahem) is bedding Morrigan. So every gift I find, I give it to her. (Some will trigger cut scenes and give you a healthy bonus of favoritism!) So now I have many more options when speaking with Morrigan rather than the "You know, you're kind of a bitch" option that was originally given to me. Also now Alistair and Wynne constantly comment about "have you noticed the way he looks at her?" type dialogues when I am walking around.
DeadPoolX wrote:
I'm playing a Mage and the back story is pretty damn interesting. I don't have much to compare it to as I haven't tried the Human Noble, City Elf or either of the Dwarven origins. Overall, I like the idea that spellcasters are heavily policed . I've always thought it was weird when wizards could cast whatever they wanted with little-to-no repercussions.
Ironically in my D&D campaigns; Human Mages always have a chance of becoming corrupted by Magic, because they're not magical by nature. Only Elves are. So I have something similar in most of my gaming worlds; always have. Seeing someone like Gandalf in my world would be EXTREMELY rare, as he is quite powerful and quite old (so if the sheer power of Magic doesn't corrupt you; by the time you're older, it will).
It's an idea I have long enjoyed.
DeadPoolX wrote:
Based upon Maia's recommendation, I took the "cold" line of spells first. I've found Cone of Cold is difficult to use (mostly because my party members seem to be retarded), but Winter's Grasp works really well. I've also taken Drain Life, which has been useful several times now.
COLD spells will SAVE YOUR LIFE. I am not kidding. In the other thread I make mention of the Blizzard Spell... (The Grease spell could also do the same trick I discovered... and can be useful because apparently if you cast a fire spell on it - it will actually ignite! I have not tried this yet however...)
DeadPoolX wrote:
I won't bother with any healing spells, especially when I can grab health from enemies and I can let another party member deal with healing everyone.
I would recommend having SOMEONE be your healer; probably like Wynne. Because if you are going to rely on Health Potions you can buy and/or loot from enemies and chests... You're going to be sorely disappointed. There's going to be fights where your healer (Wynne) if you have her, will run low on mana and having that potion handy will save you... but if you're going to rely strictly on potions... then the game is going to be very, very difficult in some places...
DeadPoolX wrote:
I was originally interested in Blood Mage, but after witnessing certain events in the game AND realizing the spells are only so-so, I'll probably pass on it. Shape shifting doesn't hold much appeal for me and the only benefit to Spirit Healer is the ability to resurrect and cure injuries (which admittedly puts it way ahead of Blood Mage or Shapeshifter).
Well, some, as I am sure you know, have to be unlocked - like the Blood Mage... which takes... some sacrifices...
DeadPoolX wrote:
After the test to become a Gray Warden (I don't remember what it was called), I stripped my two temporary party members of their gear. I figured, "Why not? It's free weapons and armor!"
Actually that was some good thinking...!
DeadPoolX wrote:
I don't know if anyone else has played a Mage, but the first mission was quite interesting. It involved a friend of yours named Jowen. Some chick there (who wasn't a magic user) told him he was going to be made a tranquil instead of going through the wizard test (I can't remember the name of this one either). The reason for this is that there were rumors of Jowen being a Blood Mage. Anyway, Jowen and the chick want to escape and you can help them or spy on them for the First Enchanter. I did the latter, although I initially felt very guilty. My thoughts immediately changed as Jowen revealed he was a Blood Mage when confronted by Templars. Interestingly enough, the chick didn't know and was shocked to find out.
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I recommend playing the Mage because...
You will see Jowan again!
Datadog wrote:I'm only up to just past the Ritual, and I'm still giggling at how I had my human noble running around in her underwear with her blood-covered dog and nobody in the castle did so much as give them a second glance.
Also, every character should be the dog.
Playing the female then?
AndreaDraco wrote:
I sided with Jowan, since my Elf Mage strongly dislike the Chantry and the Templars, and believe that mages should be free of their oppression. I defended Jowan thoroughly, even when we got caught, and I despised Lucy (or Lily? I can't remember) for being a bigoted coward and not siding with her love 
It'd be difficult...
because it'd be like finding out, after being in love, that the person you love and adore is a worshipper of Satan basically...