AndreaDraco wrote:Speaking of things I miss or that irks me, I hate that now, as a Mage, to cast Group Heal, I have to activated a sustained mode beforehand that doesn't allow me to cast any type of aggressive spell. Since I'm building my character to be a pure caster/damager that stands afar from the heat of combat, it's a real hassle to activate Cleansing Aura just to cast Group Heal. And, on top of that, no mage companion can ever learn that spell, since it's part of a specialization that only the main character can take.
I don't use healing spells very often, but I can see how that would be frustrating, especially if you can't delegate it to a party member. It reminds me of how they implemented the keeper spells in DA:O, where you had to use that mode to cast any of the subsequent ones, or how Shale's abilities worked. That general design (having to activate a mode to use certain spells/abilities) seems like an unnecessary and pointless step. I don't see what they were trying to accomplish with that, since it was obviously a design decision.
AndreaDraco wrote:
Tawmis wrote:2. It's ugly. It looks like it's a talent tree from a 1980 RPG game.
This I can agree with. I very much preferred DA:O stylish, painted icons than these stylized ones.
I haven't given it enough of a try to comment on it's functionality, but I did notice in the demo that the icons all looked very "primitive" and it was not the refined, professional-looking interface I expected of a BioWare game. Another casualty of EA's rush to get the game out the door, I imagine. To me, it isn't a deal-breaker, since it's more of a peripheral cosmetic issue, but it certainly reinforces the "rushed" feeling of the entire game production quality.
Tawmis wrote:Why are enemies exploding when I hit them with my sword?
I wondered the same thing when I back-stabbed them during the demo. How exactly does a backstab with a dagger (albeit a funky-looking one) result in the torso getting severed from the legs?
I like
some of the combat moves, like the rogue's acrobatics and how the mage flourishes the staff, but the gore is a little excessive when killing enemies. It reminds me of BG1 when the gore toggle kept getting stuck to "on" and enemies would explode when I shot them with a normal arrow. The gore toggle in DA2 should apply to the gore animations as well as the persistent gore.
I think I will have to approach the game from the mindset that it's not a BioWare RPG, but just a generic action-RPG. Then I can possibly enjoy it because I won't have certain expectations of it. I just hope that they don't make a habit of their RPGs being like this. DA3 better damn well be, well, better.