Regardless, I'm interested in knowing how you guys feel. Do you have a specific preference? If so, why?
I know where I stand, but I'd like to hear some opinions first.


I understand your POV and I agree that customization can be easier with a silent protagonist. It'd be very costly, for instance, to hire multiple voice actors to do different races.Maxor127 wrote:By fewer choices I mean you'll normally be restricted by what race you play or even what class or sex. When you're silent, it's easier to give lots of options for customization. When I play a silent character, I feel like I'm the one who is playing and involved in the adventure. When I'm a voiced character, it's pretty much like watching a movie. I'm watching someone else do something and I'm just guiding them along the way. It's like playing as someone else's character instead of my own. The voice usually doesn't match what I'd like. If I'm lucky I can change how they look or their class. Freedom is most important for me in an RPG.
Yeah, I guess I should've clarified. I meant dialogue, not narration.Collector wrote:By Silent vs Voiced I took it that you were talking about the protagonist also being a narrator. If all you are talking about is dialog, then of course he should speak. But then, that is my adventure roots showing.
This was a recurring problem I had with playing "Fallout 3". Almost all the dialogue in the conversation options was written in a way that could be misinterpreted by the player as sarcasm or playful banter. So whenever I clicked something I thought might be fun, every NPC would react in the most black-or-white way possible, as if subtext didn't exist in their world.DeadPoolX wrote:Sure, some people might claim it's all a "misunderstanding" and "that happens in real life" but the big difference is in real life you can explain yourself. You don't get that chance in a game, so whether it's a misunderstanding or not, the fact remains the NPC acts as if you said something different.