MusicallyInspired wrote: ↑Mon Apr 29, 2019 4:13 pm
MK1 was a classic, MK2 peaked, MK3/UMK3/MKTrilogy kind of went really out there for me but it was still recognizable. After that they went 3D with MK4 and it was totally unrecognizable. And it just continued to get more and more zany with Deception, Shoalin Monks (which was a beat-em-up game I think rather than a fighter), a Sub Zero game I believe, until Armageddon which was the last one before MK9 and it didn't do very well either. MK9 then came along and rebooted everything literally by altering history and starting from scratch. It was told in such a cool way too by starting off at the end of Armageddon. Also went back to standard 2D plane fighting at that point which was perfect. I think before then all the fighters since MK4 were all 3D planes. 3D fighters suck. Can't think of a single good one.
I've actually never played Shaolin Monks (and apparently it is not considered "in continuity" - which is funny coming from MK). I've never played the Sub-Zero game either, but aware of both.
And I agree - I get the idea of doing a 3D fighting thing, because it makes it feel more ... real and... open?... but I couldn't stand it.
I think the only 3D fighting game I ever enjoyed was TEKKEN, and that's because that's what it always was. But if I had a choice between MK, Killer Instinct, Street Fighter, Primal Rage, or TEKKEN... Tekken would always be last.