OK ... is there some way I can check why they're not? Among other things, I installed some mods that would affect daedric artifacts (i.e. make them stronger) and unique items like the Jagged Crown (i.e. change its appearance), as well as little things that would create additional menus (e.g. Skyrim holidays, which creates a menu to set when the holidays take place, etc.)
In old-skool Skyrim, when I start a new game, the game notifies me that the above mods are installed - or I can check in the menu system and see that, at least, the holiday mod is done.

I haven't seen that in Skyrim SE ... but maybe I'm looking in the wrong place. I'll have a look.
Oh, yes: I think I have
"Sounds of Skyrim" and
"Immersive Sounds" both installed. Maybe they're interfering with each other? They didn't in old-skool Skyrim, but maybe they are now.
MusicallyInspired wrote: ↑Mon Aug 15, 2022 2:38 pm
If not, look on the Steam forums or follow the instructions carefully on Nexus/read comments. And yes, I meant remove all your mods and start over making sure to use all SE mods.
OK, fair enough. I did make sure they were all SE mods before installing; in fact, if I try to install a non-SE one, Nexus Mods will start up and install it on the old-skool Skyrim instead.
I'll remove them all and try again, one at a time.
MusicallyInspired wrote: ↑Mon Aug 15, 2022 2:38 pm
(also pro tip/trivia, the latest Skyrim Anniversary Edition that came out a couple years ago is really just Skyrim SE with a bunch of mods from the Creation Club added on. It's not a brand new third remaster of the game like many thought it was)

No, I didn't think it was. Oh, do I need a Bethesda account to install Skyrim AE? If I don't, will those CC mods still show up?
By the way, I saw something called Skyrim VR, but I don't have a VR headset, so I don't think I'll bother. I also saw a YouTube video of someone playing it and smashing their coffee table; is that real?
