https://archive.org/details/ACE_Issue_3 ... ew=theater
Mind you, I wasn't looking for this. My eye was drawn to the Terry Pratchett interview on page 68. This was more or less a lucky find.
Having just replayed Hero's Quest, that is an accurate description of combat - especially in the beginning. Not so much later, if you play a fighter and take time to build up stats.
It's more or less true; the combat element of the QfG series can be challenging to a thief, especially in the first game. The "throw rocks and run away" tactic can only take you so far.
I think it was more of a mechanic.Rath Darkblade wrote: ↑Sat Nov 27, 2021 12:33 am It would be nice if, in QfG, you could sneak up on a monster and backstab it (as thieves/rogues are supposed to do). But I guess someone in Sierra was scared that backstabbing would be regarded as EVIL(TM), even if you were backstabbing a goblin. "Can't have a hero backstab something! What would the reviewers say?!" etc.![]()
The QFG series reminds me more of early Sierra games, where the game itself acted as if YOU were the character instead of the character having a defined personality. The first two Space Quest games, for instance, allowed you to type in your own name, and as far as I know, Roger Wilco only became the canonical name for the character in SQ3. Before that, I think "Roger Wilco" was a default name used if the player didn't choose anything.Rath Darkblade wrote: ↑Sat Nov 27, 2021 12:33 am Hmm. The reviewer also expected the "hero" to have a more fleshed-out background, like Alexander (KQ3) or Larry. The hero of Hero's Quest/QfG is, obviously, whatever you decide to make of him.
Couldn't you use stealth to get around the minotaur in HQ/QFG1? You're not trying to steal anything then, but I guess that could count as a story-related reason.Rath Darkblade wrote: ↑Sat Nov 27, 2021 6:26 am Hmm. You're right, which raises another question: does the "Stealth" skill come into play at any time, then (except for story reasons, e.g. sneaking into people's houses and stealing their stuff, or - more seriously - sneaking in QfG2's Rasier and stealing the blackbird, etc.)?
IIRC, that's all the stealth skill can be used for (but you can use it to blackjack people too, in QfG5). Of course, if you're not stealthy enough for some of these things, it's game over.![]()
I think the Fan Nickname was "Devon Aidendale" - and this name was given in the prose-style writeup for the official strategy guide, too. Even TV Tropes says so. https://tvtropes.org/pmwiki/pmwiki.php/ ... stForGlory
Sorry, I don't understand. You mean the game titles (like "Trial by Fire" etc.)? They don't change.
But "fan nickname" isn't the same thing as canonical name given by Sierra Online (like they did with Roger Wilco). Whatever fans came up with is largely irrelevant.Rath Darkblade wrote: ↑Mon Nov 29, 2021 3:17 amI think the Fan Nickname was "Devon Aidendale" - and this name was given in the prose-style writeup for the official strategy guide, too. Even TV Tropes says so. https://tvtropes.org/pmwiki/pmwiki.php/ ... stForGlory
Rath Darkblade wrote: ↑Mon Nov 29, 2021 3:17 amSorry, I don't understand. You mean the game titles (like "Trial by Fire" etc.)? They don't change.
You're missing the point. The reason to use mods (or at least, the reason someone like me uses a mod) is to cause complete chaos, and truly screw with the game's engine and all characters in it.Rath Darkblade wrote: ↑Mon Nov 29, 2021 3:17 am I tried a mod where you meet Sauron, beat him up and steal his mace -- but after a bit, the game isn't challenging any more.As for spells that make fire rain down from the sky ... isn't that Alduin's job?
True, but if that name appeared in the official strategy guide ... doesn't that make it a "canonical" name? *shrug*DeadPoolX wrote: ↑Tue Nov 30, 2021 5:30 amBut "fan nickname" isn't the same thing as canonical name given by Sierra Online (like they did with Roger Wilco). Whatever fans came up with is largely irrelevant.Rath Darkblade wrote: ↑Mon Nov 29, 2021 3:17 amI think the Fan Nickname was "Devon Aidendale" - and this name was given in the prose-style writeup for the official strategy guide, too. Even TV Tropes says so. https://tvtropes.org/pmwiki/pmwiki.php/ ... stForGlory
Fair enough.DeadPoolX wrote: ↑Tue Nov 30, 2021 5:30 amYou're missing the point. The reason to use mods (or at least, the reason someone like me uses a mod) is to cause complete chaos, and truly screw with the game's engine and all characters in it.Rath Darkblade wrote: ↑Mon Nov 29, 2021 3:17 am I tried a mod where you meet Sauron, beat him up and steal his mace -- but after a bit, the game isn't challenging any more.As for spells that make fire rain down from the sky ... isn't that Alduin's job?
But the official strategy guide was not produced by Sierra. It was produced in conjunction *with* Sierra, but artistic license was in play here by the guide's author, especially since the gameplay was expanded into story form; after all, you can't have the character's name be [PLACEHOLDER] for the entire guide.Rath Darkblade wrote: ↑Tue Nov 30, 2021 3:45 pm
True, but if that name appeared in the official strategy guide ... doesn't that make it a "canonical" name? *shrug*
"And by the way, mentions of "Devon Aidendale" and Willowsby (or Willowdale or whatever the name was) drive me crazy. Devon was just the name Paula Spiese chose for her QG hero, and she used him in the strategy guide she co-wrote with Lori. Those names have no "official place in the canon", except of course they've been enshrined on Wikipedia because they're part of a published book."
...
"We did not name the hero, nor his starting village, for a reason. We wanted every player to imagine their own hero's background so that the player would really become a part of the story. So it's frustrating when I see other people adopt Paula's fantasy as their own. Still, if that makes the game more fun for you, go with it!"